DXGI WARNING: Live IDXGIFactory at 0x00000253A3658C70, Refcount: 2 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter at 0x000002539DDFBED0, Refcount: 1 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter : 1 [ STATE_CREATION WARNING #0: ]
D3D11 WARNING: Live ID3D11Device at 0x00000253A36983A0, Refcount: 32 [ STATE_CREATION WARNING #441: LIVE_DEVICE]
D3D11 WARNING: Live ID3D11Context at 0x00000253A369A3D0, Refcount: 47, IntRef: 1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x00000253A3D47A40, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8C30, Refcount: 2, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8280, Refcount: 2, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11PixelShader at 0x00000253A38B6050, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000253A38B5890, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000253A38B5C70, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000253A38B54B0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Buffer at 0x00000253A38B6430, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #423: LIVE_BUFFER]
D3D11 WARNING: Live ID3D11Query at 0x00000253A3EE6A20, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #438: LIVE_QUERY]
D3D11 WARNING: Live ID3D11PixelShader at 0x00000253A38B8AF0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #432: LIVE_PIXELSHADER]
D3D11 WARNING: Live ID3D11VertexShader at 0x00000253A38B6810, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x00000253A3D12940, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11VertexShader at 0x00000253A38B6BF0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #430: LIVE_VERTEXSHADER]
D3D11 WARNING: Live ID3D11InputLayout at 0x00000253A3D14DD0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #433: LIVE_INPUTLAYOUT]
D3D11 WARNING: Live ID3D11Texture2D at 0x00000253A38D6A90, Refcount: 12, IntRef: 12 [ STATE_CREATION WARNING #425: LIVE_TEXTURE2D]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED6970, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED50B0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED5BF0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED52F0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED5530, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED6730, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED5770, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED5E30, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED6070, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3ED59B0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3F49750, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11ShaderResourceView at 0x00000253A3F480D0, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #427: LIVE_SHADERRESOURCEVIEW]
D3D11 WARNING: Live ID3D11Context : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11RenderTargetView : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Sampler : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11PixelShader : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Buffer : 4 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Query : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11VertexShader : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11InputLayout : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Texture2D : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11ShaderResourceView : 12 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
main player debug: saving a free vout
The thread 0xe9c has exited with code 0 (0x0).
direct3d11 vout display debug: Direct3D11 resources destroyed
direct3d11 vout display debug: Direct3D11 display adapter closed
DXGI WARNING: Live IDXGIFactory at 0x00000253A3658C70, Refcount: 2 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter at 0x000002539DDFBED0, Refcount: 1 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter : 1 [ STATE_CREATION WARNING #0: ]
D3D11 WARNING: Live ID3D11Device at 0x00000253A36983A0, Refcount: 7 [ STATE_CREATION WARNING #441: LIVE_DEVICE]
D3D11 WARNING: Live ID3D11Context at 0x00000253A369A3D0, Refcount: 5, IntRef: 1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x00000253A3D47A40, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8C30, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8280, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Context : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11RenderTargetView : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Sampler : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
DXGI WARNING: Live IDXGIFactory at 0x00000253A3658C70, Refcount: 2 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter at 0x000002539DDFBED0, Refcount: 1 [ STATE_CREATION WARNING #0: ]
DXGI WARNING: Live IDXGIAdapter : 1 [ STATE_CREATION WARNING #0: ]
D3D11 WARNING: Live ID3D11Device at 0x00000253A36983A0, Refcount: 7 [ STATE_CREATION WARNING #441: LIVE_DEVICE]
D3D11 WARNING: Live ID3D11Context at 0x00000253A369A3D0, Refcount: 4, IntRef: 1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT]
D3D11 WARNING: Live ID3D11RenderTargetView at 0x00000253A3D47A40, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #428: LIVE_RENDERTARGETVIEW]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8C30, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Sampler at 0x00000253A3BA8280, Refcount: 1, IntRef: 0 [ STATE_CREATION WARNING #434: LIVE_SAMPLER]
D3D11 WARNING: Live ID3D11Context : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11RenderTargetView : 1 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]
D3D11 WARNING: Live ID3D11Sampler : 2 [ STATE_CREATION WARNING #422: LIVE_OBJECT_SUMMARY]