Unity Crash
I think I may be having the same issue as #40 (closed), however to be safe I am opening a new bug.
I have been building the VLC Unity plugin from source, however each of my builds crash my version of Unity. I have been using the sample scene with the UseRenderingPlugin.cs script. Below are the current versions of each of the various software I am using, and attached is the crash dump.
Environment
vlc-unity: commit 1b5faf03
libvlcsharp: commit 615dd58e14b24c9e1170358f431930d98726850d
.Net Core: 3.0
build machine: Ubuntu 16.04 on LLVM docker image
unity machine: Windows 10 x64
unity: 2019.3.0f6
Dump
Error
The following lines in the error log seem pertinent:
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem
Crash!!!