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Unity Crash

I think I may be having the same issue as #40 (closed), however to be safe I am opening a new bug.

I have been building the VLC Unity plugin from source, however each of my builds crash my version of Unity. I have been using the sample scene with the UseRenderingPlugin.cs script. Below are the current versions of each of the various software I am using, and attached is the crash dump.

Environment

vlc-unity: commit 1b5faf03

libvlc: https://nightlies.videolan.org/build/win64-llvm/vlc-4.0.0-20200205-0754/vlc-4.0.0-20200205-0754-dev-win64.7z

libvlcsharp: commit 615dd58e14b24c9e1170358f431930d98726850d

.Net Core: 3.0

build machine: Ubuntu 16.04 on LLVM docker image

unity machine: Windows 10 x64

unity: 2019.3.0f6

Dump

dump.7z

Error

The following lines in the error log seem pertinent:

Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libX11
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Mono/lib/libSystem
Crash!!!