Is this LGPL library compatible with an MIT licensed project? Is it compatible with a closed source project?
I wonder whether an LGPL licensed library like LibVLC is compatible with Unity build output with different license.
I explain my thought in detail on the Unity forums
In short, I think desktop and Android platforms are not an issue, because the lib is included as dynamically linked library (DLL) or Java Archive (JAR) such that these can be swapped by the user, which satisfies section 4d1 of the LGPL. Is this true?
However, I have doubts about iOS and tvOS. Would it be OK to include LGPL software for this target platform?
Further, I found that the VLC Plugin for Unity is available on the Asset Store. However, the Asset Store explicitly does not allow LGPL licensed works: 5.10.4 Provider represents and warrants that its Assets shall not contain (a) any software licensed under the GNU General Public License or GNU Library or Lesser General Public License
Since you are working together with videolabs, I assume that you have permission to publish it on the Asset Store under a different license. Is this true?
Thanks for your help!