- 23 Aug, 2022 1 commit
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Martin Finkel authored
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- 22 Aug, 2022 7 commits
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
since we (will) offer the ability for Android users to test their code in the Windows editor, when android is selected as a target but we run the code in the editor (windows), do not flip the texture (as this is for Android devices/final OpenGL targets _only_).
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- 17 Aug, 2022 3 commits
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Martin Finkel authored
now needed since NDK 25 switch
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Martin Finkel authored
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Martin Finkel authored
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- 03 Aug, 2022 1 commit
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Martin Finkel authored
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- 25 Jul, 2022 3 commits
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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- 13 Jul, 2022 1 commit
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Martin Finkel authored
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- 12 Jul, 2022 2 commits
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Martin Finkel authored
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Martin Finkel authored
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- 28 Jun, 2022 1 commit
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Martin Finkel authored
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- 23 May, 2022 1 commit
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Martin Finkel authored
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- 27 Apr, 2022 1 commit
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Martin Finkel authored
libvlc disables it by default now
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- 25 Apr, 2022 2 commits
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Martin Finkel authored
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Martin Finkel authored
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- 20 Apr, 2022 1 commit
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Martin Finkel authored
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- 13 Apr, 2022 5 commits
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Martin Finkel authored
until libvlcjni is properly split from vlc-android
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- 04 Apr, 2022 2 commits
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Martin Finkel authored
On asset import, sometimes, it seems "auto" is not enough and then libvlc has no internet access, so the sample appears broken.
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Martin Finkel authored
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- 15 Mar, 2022 1 commit
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- 09 Mar, 2022 1 commit
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Martin Finkel authored
This isn't sufficient when using Graphics.Blit as done in the VLCPlayerExample, because my guess is that the texture is copied back to the Unity pipeline and re-oriented using their own logic. opengl support for android is not yet available.
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- 08 Mar, 2022 3 commits
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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- 07 Mar, 2022 4 commits
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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Martin Finkel authored
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