Commit ff488fb0 authored by Ludovic Fauvet's avatar Ludovic Fauvet

audio player: let the audio player handle the back button

This way we're able to actually close any open popup before it's too
late. It may be wise to apply the same kind of pf_event to this view as
well.
parent 4355efe3
......@@ -326,6 +326,23 @@ mini_player_fs_state(mini_player *mp)
return mp->fs_state;
}
bool
audio_player_handle_back_key(mini_player *mp)
{
if (mp->popup)
{
evas_object_del(mp->popup);
return true;
}
if (mini_player_fs_state(mp) == true)
{
collapse_fullscreen_player(mp);
return true;
}
return false;
}
static void
update_player_play_pause(mini_player* mpd)
{
......@@ -454,6 +471,14 @@ audio_player_more_popup_close_cb(void *data, Evas_Object *obj, void *event_info)
evas_object_del(obj);
}
static void
audio_player_more_popup_free_cb(void *data, Evas *e, Evas_Object *obj, void *event_info)
{
mini_player *mpd = data;
mpd->popup = NULL;
}
static void
fs_more_player_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info)
{
......@@ -479,6 +504,7 @@ fs_more_player_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info)
evas_object_show(mpd->popup);
evas_object_smart_callback_add(mpd->popup, "block,clicked", audio_player_more_popup_close_cb, mpd);
evas_object_event_callback_add(mpd->popup, EVAS_CALLBACK_FREE, audio_player_more_popup_free_cb, mpd);
/* Change the more button img */
elm_image_file_set(mpd->fs_more_btn, ICON_DIR"ic_more_circle_pressed_o.png", NULL);
......
......@@ -49,4 +49,7 @@ mini_player_fs_state(mini_player *);
void
collapse_fullscreen_player(mini_player *);
bool
audio_player_handle_back_key(mini_player *);
#endif /* MINI_PLAYER_H_ */
......@@ -279,8 +279,8 @@ win_back_key_cb(void *data, Evas_Object *obj, void *event_info)
elm_panel_hidden_set(intf->sidebar, EINA_TRUE);
}
/* Hide the audio_player then */
else if (mini_player_fs_state(intf->p_mini_player) == true) { //FIXME
collapse_fullscreen_player(intf->p_mini_player);
else if (audio_player_handle_back_key(intf->p_mini_player) == true) { //FIXME
return;
}
/* Finally pop out the stack */
else {
......
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