- Apr 24, 2017
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Thomas Guillem authored
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Thomas Guillem authored
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- Apr 21, 2017
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Thomas Guillem authored
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Thomas Guillem authored
Call attachToGLContext/detachFromGLContext on a same SurfaceTexture instance. That way, we don't have to re-configure MediaCodec in order to setup the new Surface when the video size change mid-stream (and when a new OpenGL vout is created).
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Hugo Beauzée-Luyssen authored
This allows make to be used as always when compiling contribs
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Hugo Beauzée-Luyssen authored
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Hugo Beauzée-Luyssen authored
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Hugo Beauzée-Luyssen authored
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- Apr 20, 2017
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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- Apr 19, 2017
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Geoffrey Métais authored
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Thomas Guillem authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
Next times, medialibrary will be reloaded
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
No need to expose it.
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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Geoffrey Métais authored
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- Apr 14, 2017
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Geoffrey Métais authored
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