AWindow: check if surfacetexture already exists
The SurfaceTextureListener attached to the TextureView won't be signalled if the SurfaceTexture already exists and is already bound to the TextureView. It means that a call to attachTextureView() will never end to the expected call to setSurface(), blocking the playback in this situation. Pointed-out-by: Aleksandra Krzemień Fixes #1587
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