• Niklas Haas's avatar
    shaders: refactor shader creation API · 729e4aee
    Niklas Haas authored
    - I wanted to add new parameters, and rather than having the function
      signature grow out of control, I decided to switch to the same
      `params`-style as the rest of libplacebo, for future forwards
    - We need to expose the identifier, because users of raw shaders might
      want to combine multiple shaders into the same GLSL program.
    This kills off the hacky `_ex` functions and uses a params struct. Also
    organizes some fields around, for reasons.