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  • Niklas Haas's avatar
    vulkan: fix overzealous misalignment check on texture transfers · e16dd395
    Niklas Haas authored
    These made it so that the async transfer queue was never actually used.
    This is obviously a massive performance regression on all drivers
    supporting asynchronous transfer (e.g. AMDVLK).
    
    The spec explicitly allows the case where the transfer spans the entire
    image, i.e. offset+extent = size.
    e16dd395