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Niklas Haas authored
This accomplishes several things: 1. vec4 colors are now explicitly always normalized such that 1.0 is the reference white, and out-out-range values are used to communicate high dynamic range images. This makes a lot of processing steps saner, and doesn't matter much in the end. It also makes better use of the dynamic range of a float FBO, which is better for representational efficiency than linear FBOs either way. 2. HDR metadata now includes the frame average light level, not just the signal peak. This is important because it allows us to linearly darken over-bright scenes, which are sadly common due to shit mastering. 3. The tone mapping code takes into account the desired target peak and frame average light level. Not strictly necessary, but could be useful to play around with; especially for PQ output. 4. The peak detection SSBO code is fundamentally fixed. This had a large number of issues, too many to even bother listing. Now it should actually work properly.
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