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  • Niklas Haas's avatar
    gpu: drop the dynamic ubo/ssbo/pushc layouts · 51379b3f
    Niklas Haas authored
    Ever since SPIRV-Cross has started emulating std140 layout when
    cross-compiling SPIR-V to D3D11, there's no more real justification for
    us to make this dependent on the backend type.
    
    In theory, metal could require something different here - but even then
    we should work around it in SPIRV-Cross rather than trying to make our
    code depend on it at runtime.
    51379b3f