Skip to content
  • Niklas Haas's avatar
    osdep: nuke printf.h · 403bd7a5
    Niklas Haas authored
    Instead of using shitty platform-specific hacks to get a
    locale-invariant printf, we can just use our own printf routines for the
    purposes of shader generation. This required making one slight
    adjustment to one of the shaders in order to avoid the (now unsupported)
    %%lu.
    
    We now use the regular platform-provided snprintf for log messages and
    other user-facing stuff, which should be fine. (We also technically use
    it in a couple of places for snprintf with %d, but that should hopefully
    not explode)
    403bd7a5