• Niklas Haas's avatar
    vulkan: implement texture format emulation · db75867d
    Niklas Haas authored
    This required some pretty complicated logic, but I tested it and it
    seems to be working. Basically, we can now just directly upload e.g.
    rgb8 by treating it as rgba8. This is a gigantic hack, but it's much
    faster than trying to CPU-convert it in cases where the data is already
    readily available in packed form, e.g. in a mapped buffer.
    Closes #9
formats.c 8.86 KB