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Niklas Haas's avatar
Niklas Haas authored
We make this the default tone mapping function because it's the de-facto
standard in the industry. Unfortunately, it's quite a bit heavier than
the other algorithms due to the extra PQ round trip needed during tone
mapping.

It's entirely possible that we could make the choice of whether to do
things in PQ space or in linear light a choice completely independent of
the tone mapping function itself, since arguably PQ's "perceptual
uniformity" quality makes it a suitable space to do tone mapping in
regardless of what function we use.

That being said, I don't currently want to consider the headache of
testing this all, so let's just implement it for BT.2390 and call it a
day.
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