v5.229.2 This bugfix release fixes a number of minor issues that have come up since v5.229.1: Fixes and performance enhancements: - allow `plplay` to support hardware decoding with EGL - fix an issue where custom shaders with `//!SAVE MAIN` did not save textures - fix a number of minor memory leaks - fix an issue where custom shaders that tried binding conditionally excluded textures generated superfluous errors - fix an issue where the libav helpers ran into undefined behavior when operating on the 128-bit image formats in recent versions of ffmpeg - fix a build issue on BSD platforms without libdl - fix an issue where freeing `pl_shader_obj` too early could lead to use-after-free errors if shaders still referenced these objects - fix an issue where applying film grain after debanding could trigger an assertion due to a change in bit depth - fix an issue where film grain generation was unnecessarily verbose due to LUT updates - fix an issue where tone mapping desaturation was not working as intended, resulting in strongly oversaturated colors - fix an issue where the red channel sometimes got unintentionally deleted from RGB input images - fix an issue where AV1 film grain synthesis did not work on pictures above 12 bit depth, such as could be the output of a previous filter - remove an unnecessary assertion that caused build issues on some versions of clang - fix an issue where we unintentionally used linear downscaling on HDR sources - fix an issue with false negatives in the PL_GAMUT_WARN algorithm, and also change the algorithm to make it more visually obvious - fix an issue where OpenGL on WSL2 was unintentionally rejected as a software rasterizer