Skip to content
GitLab
Explore
Sign in
Register
Open
16
Merged
546
Closed
75
All
637
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
shaders/icc: don't spam logs if there is no lcms support
!622
· created
Nov 06, 2023
by
Dudemanguy
Merged
4
Approved
updated
Nov 07, 2023
filters: re-add accidentally removed filters
!621
· created
Nov 05, 2023
by
Niklas Haas
Merged
updated
Nov 05, 2023
shaders/sampling: avoid possible namespace collision
!620
· created
Nov 04, 2023
by
Niklas Haas
Merged
1
Approved
updated
Nov 12, 2023
renderer: don't assert on a failed icc profile
!619
· created
Nov 03, 2023
by
Dudemanguy
Merged
Approved
updated
Nov 04, 2023
gpu: add support for ingesting raw SPIR-V shader binaries
!618
· created
Nov 01, 2023
by
Niklas Haas
Closed
1
updated
Nov 24, 2023
utils/frame_queue: add PTS drift compensation
!617
· created
Oct 31, 2023
by
Niklas Haas
Merged
Approved
updated
Nov 02, 2023
suppress some warnings
!616
· created
Oct 23, 2023
by
Kacper Michajłow
6
updated
Oct 24, 2023
vulkan/gpu: properly clamp vulkan buffer sizes
!615
· created
Oct 21, 2023
by
Niklas Haas
Merged
updated
Oct 21, 2023
A small handful of minor changes to the sliced texture transfer code and related functions
!614
· created
Oct 19, 2023
by
Niklas Haas
Merged
Approved
updated
Oct 19, 2023
utils/libav: fix plane alignment calculation
!613
· created
Oct 19, 2023
by
Niklas Haas
Merged
Approved
updated
Oct 19, 2023
renderer: properly clamp tscale blur calculation
!612
· created
Oct 17, 2023
by
Niklas Haas
Merged
1
Approved
updated
Oct 17, 2023
renderer: fix frame mixer blur condition
!611
· created
Oct 17, 2023
by
llyyr
Closed
5
updated
Oct 17, 2023
tone_mapping: add pl_tone_map_quadratic
!610
· created
Oct 09, 2023
by
Niklas Haas
1
updated
Oct 09, 2023
shaders/colorspace: improve accuracy of desaturation
!609
· created
Oct 08, 2023
by
Niklas Haas
Merged
1
Approved
updated
Oct 08, 2023
tests/bench: several minor improvements
!608
· created
Oct 07, 2023
by
Niklas Haas
Merged
Approved
updated
Oct 08, 2023
gpu: don't attach callback to sliced uploads
!607
· created
Oct 07, 2023
by
Niklas Haas
Merged
Approved
updated
Oct 07, 2023
plplay: use CLI11 instead getopt
!606
· created
Oct 07, 2023
by
Kacper Michajłow
Closed
5
updated
Oct 07, 2023
Fix peak detection flicker in yellow cactus sample
!605
· created
Sep 30, 2023
by
Niklas Haas
Merged
Approved
updated
Sep 30, 2023
gpu/utils: always use host RAM for texture transfers
!604
· created
Sep 29, 2023
by
Niklas Haas
Closed
1
updated
Sep 30, 2023
tests/cache: support also big-endian in ref compare test
!603
· created
Sep 29, 2023
by
Kacper Michajłow
Merged
Approved
updated
Oct 03, 2023
Prev
1
2
3
4
5
6
7
8
…
32
Next