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VideoLAN
libplacebo
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6
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487
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Updated date
vulkan/malloc: various fixes
!183
· created
Sep 28, 2021
by
Niklas Haas
Merged
0
updated
Sep 28, 2021
demos: add a missing \n at the end of a format string
!182
· created
Sep 24, 2021
by
Link Mauve
Merged
Approved
0
updated
Sep 24, 2021
Various GLES fixes
!180
· created
Sep 14, 2021
by
Niklas Haas
Merged
2
updated
Sep 24, 2021
opengl: export bgra8 texture format
!181
· created
Sep 16, 2021
by
Hendrik Leppkes
Merged
3
updated
Sep 20, 2021
shaders: improve sh_prng using pcg3d algorithm
!179
· created
Sep 12, 2021
by
Niklas Haas
Merged
0
updated
Sep 13, 2021
shaders/film_grain: add H.274 synthesis
!178
· created
Sep 07, 2021
by
Niklas Haas
Merged
0
updated
Sep 08, 2021
vulkan/malloc: initialize the mutex for host-imported slab objects
!176
· created
Aug 18, 2021
by
Hendrik Leppkes
Merged
0
updated
Aug 19, 2021
gpu: fix typo in comments
!175
· created
Aug 18, 2021
by
Romain Vimont
Merged
0
updated
Aug 18, 2021
Compatibility improvements for public headers
!174
· created
Aug 09, 2021
by
Hendrik Leppkes
Merged
0
updated
Aug 10, 2021
shaders/colorspace: add lower bound to peak detection
!169
· created
Jul 26, 2021
by
Niklas Haas
Merged
0
updated
Aug 05, 2021
meson: include compiler args in the partial vulkan_headers dependency
!172
· created
Aug 05, 2021
by
Hendrik Leppkes
Merged
0
updated
Aug 05, 2021
demos: fix SDL include order
!170
· created
Jul 27, 2021
by
Marvin Scholz
Merged
0
updated
Jul 27, 2021
Re-factor thread primitives into pl API, add native win32 support
!168
· created
Jul 22, 2021
by
Hendrik Leppkes
Merged
Approved
30
updated
Jul 26, 2021
demos: fixes for win32 compatibility
!167
· created
Jul 15, 2021
by
Hendrik Leppkes
Merged
Approved
9
updated
Jul 16, 2021
d3d11: use SIZE_T for ID3D11InfoQueue::GetMessage
!166
· created
Jul 15, 2021
by
Hendrik Leppkes
Merged
0
updated
Jul 15, 2021
Add Direct3D 11 backend
9 of 11 checklist items completed
!149
· created
Apr 24, 2021
by
James Ross-Gowan
Merged
Approved
89
updated
Jul 02, 2021
glsl: refactor spirv compilation
!160
· created
Jun 07, 2021
by
Niklas Haas
Merged
0
updated
Jul 02, 2021
pass stats
!161
· created
Jun 13, 2021
by
Niklas Haas
Merged
0
updated
Jun 14, 2021
gpu: entirely refactor pl_gpu_caps
!159
· created
May 31, 2021
by
Niklas Haas
Merged
0
updated
Jun 03, 2021
shaders/colorspace: make default desaturation significantly stronger
!157
· created
May 23, 2021
by
Niklas Haas
Merged
1
updated
May 31, 2021
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