Skip to content
GitLab
Explore
Sign in
Register
Open
17
Merged
546
Closed
75
All
638
Recent searches
Loading
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
shaders/sampling: always use textures for polar LUTs
!303
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Merged
Approved
updated
Oct 11, 2022
Blacklist shader literal LUTs on Apple GL
!302
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Closed
1
updated
Oct 09, 2022
renderer: perform debanding first
!301
· created
Oct 01, 2022
by
Niklas Haas
v5.228+
Merged
1
updated
Oct 09, 2022
utils/libav: test for <vulkan.h> dynamically
!300
· created
Sep 27, 2022
by
Niklas Haas
Merged
updated
Sep 27, 2022
renderer: refactor pl_render_info
!299
· created
Sep 26, 2022
by
Niklas Haas
Merged
updated
Sep 26, 2022
vulkan: explicitly disallow full screen exclusive mode
!298
· created
Sep 25, 2022
by
Kacper Michajłow
Closed
13
updated
Oct 19, 2022
vulkan: fix vulkan.h version check
!297
· created
Sep 25, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
colorspace: ignore PQ minimum luminance
!296
· created
Sep 25, 2022
by
Niklas Haas
Merged
5
updated
Oct 01, 2022
shaders/dithering: work around d3d11 shader compiler bug
!295
· created
Sep 25, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
Build stubs unconditionally (and bundle vulkan-headers)
!294
· created
Sep 24, 2022
by
Niklas Haas
Merged
updated
Sep 25, 2022
Draft: colorspace: ignore PQ input minimum luminance
!293
· created
Sep 24, 2022
by
Niklas Haas
Closed
2
updated
Sep 25, 2022
meson/vulkan: refactor `vulkan-link`
!292
· created
Sep 21, 2022
by
Niklas Haas
Merged
updated
Sep 21, 2022
Meson build system overhaul / refactor
!291
· created
Sep 20, 2022
by
Niklas Haas
Merged
updated
Sep 21, 2022
shaders/dithering: support gamma-correct dithering
!290
· created
Sep 20, 2022
by
Niklas Haas
Merged
updated
Sep 20, 2022
Add error diffusion
3 of 3 checklist items completed
!289
· created
Sep 16, 2022
by
Niklas Haas
Merged
1
updated
Sep 20, 2022
glsl/glslang: move resources declaration to C file
!288
· created
Sep 13, 2022
by
Niklas Haas
Merged
Approved
updated
Sep 13, 2022
shaders: add support for tetrahedral interpolation
!287
· created
Sep 12, 2022
by
Niklas Haas
Merged
updated
Sep 13, 2022
shaders/icc: add 3DLUT caching API
!286
· created
Sep 11, 2022
by
Niklas Haas
Merged
updated
Sep 12, 2022
shaders/deinterlacing: add deinterlacing GPU shaders
!285
· created
Sep 05, 2022
by
Niklas Haas
Merged
updated
Sep 09, 2022
colorspace: infer BT.1886 contrast based on target
!284
· created
Aug 29, 2022
by
Niklas Haas
Merged
updated
Aug 30, 2022
Prev
1
…
16
17
18
19
20
21
22
23
24
…
32
Next