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Created date
vulkan/swapchain: explicitly wait for queues to be idle
!321
· created
Nov 01, 2022
by
Niklas Haas
Merged
Approved
0
updated
Nov 01, 2022
demos/glfw: Request and use an EGL context
!320
· created
Oct 30, 2022
by
Rafael Ristovski
Merged
Approved
12
updated
Nov 03, 2022
shaders/icc: better support for very unusual profiles
!319
· created
Oct 30, 2022
by
Niklas Haas
Merged
0
updated
Nov 01, 2022
shaders/custom: add //!PARAM syntax to mpv hook shaders
!318
· created
Oct 30, 2022
by
Niklas Haas
Merged
Approved
1
updated
Nov 08, 2022
vulkan/gpu_buf: don't assume host ptr imports are mappable
!317
· created
Oct 26, 2022
by
Niklas Haas
Merged
0
updated
Oct 26, 2022
shaders/sampling: refactor pl_shader_sample_ortho
!316
· created
Oct 25, 2022
by
Niklas Haas
v5.228+
Merged
Approved
0
updated
Oct 26, 2022
opengl: fix MemoryBarrier undef location
!315
· created
Oct 25, 2022
by
Niklas Haas
v5.228+
Merged
0
updated
Oct 25, 2022
(TMP) test memory barrier work-around
!314
· created
Oct 25, 2022
by
Niklas Haas
Closed
0
updated
Oct 25, 2022
3rdparty/glad: update to pull in new mx API
!313
· created
Oct 21, 2022
by
Niklas Haas
Merged
0
updated
Oct 21, 2022
Detect right GL/GLES2 context type and load only the correct set of functions
!312
· created
Oct 20, 2022
by
Niklas Haas
v5.228+
Merged
0
updated
Oct 21, 2022
opengl: implement GL_EXT_EGL_image_storage
!311
· created
Oct 20, 2022
by
Niklas Haas
v5.228+
Merged
Approved
0
updated
Oct 20, 2022
shaders/deinterlacing: fix differences to C yadif
!310
· created
Oct 18, 2022
by
Niklas Haas
v5.228+
Merged
Approved
0
updated
Oct 19, 2022
improve thread API and add pl_static_mutex
!309
· created
Oct 15, 2022
by
Niklas Haas
v5.228+
Merged
Approved
2
updated
Oct 20, 2022
vulkan: explicitly disallow full screen exclusive mode
!308
· created
Oct 15, 2022
by
Niklas Haas
v5.228+
Merged
0
updated
Oct 19, 2022
opengl: implicitly define the libdl dependency on Windows
!307
· created
Oct 15, 2022
by
Hendrik Leppkes
v5.228+
Merged
Approved
0
updated
Oct 15, 2022
vulkan/utils_gen: switch from mako to jinja2
!306
· created
Oct 14, 2022
by
Niklas Haas
v5.228+
Merged
Approved
0
updated
Oct 15, 2022
shaders/lut: fallback to texture() on older GLSL
!305
· created
Oct 12, 2022
by
Niklas Haas
v5.228+
Merged
1
updated
Oct 12, 2022
renderer: make deband shader mergeable
!304
· created
Oct 10, 2022
by
Niklas Haas
Merged
0
updated
Oct 10, 2022
shaders/sampling: always use textures for polar LUTs
!303
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Merged
Approved
0
updated
Oct 11, 2022
Blacklist shader literal LUTs on Apple GL
!302
· created
Oct 09, 2022
by
Niklas Haas
v5.228+
Closed
1
updated
Oct 09, 2022
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