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Aaron Holtzman authored
it has some problems rendering single slices. It looks like it is off by one scanline somewhere. Some notes on things that need to be done with yuv2rgb_mmx.c - fix the major bug first - merge the different combinations of depth/colour order into one function body + macro/inlines. See yuv2rgb by walken for a good example of this. I'm not maintaining 6 different versions of a fifty line mmx asm routine :) - change the assembly to use the mmx.h style assembly. Thanks to Ollie too, for being so patient. cheers, aaron
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