... | ... | @@ -29,7 +29,6 @@ Removing redundancies: |
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Other speed optimizations:
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- film-grain GL shader (like [placebo](https://github.com/haasn/libplacebo/blob/master/src/shaders/av1.c));
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- get rid of `memset(0)` of seq_hdr and frame_hdr after allocation.
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- Reuse per-frame buffers when possible instead of freeing and reallocating them all the time. Applicable to (in order of importance) ~~`picture_alloc_with_edges()`~~, `dav1d_submit_frame()`, `dav1d_cdf_thread_alloc()`, and `dav1d_parse_obus()`.
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Cleanups:
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- palette buffers are always 16-bit, even if content is 8-bit (remaining item in #257);
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