How to apply video to custom geometrries?
Hi
In a past issue (#67 (closed)) , the question to get access to the texture of the video was asked, and you mentioned that , while no such feature is planned to be implemented, that "What you can do is get thumbnails stored as PNG or JPG files or memory buffers of decoded video." . This second part might be useful for the application i have in mind using VLC, but i'd like to check if that would indeed be the case:
I would like to draw a video in a custom geometry (so, similar in a sense to the 360 video use case mentioned in issue #67 (closed)), this geometry will have custom UV mappings, and being able to sample the texture for additional shading adjustments is also important. So, the output of the decoded frame from VLC should be the input of this geometry.
Would this be supported under VLCKit?