Commit 7da55aae authored by Felix Paul Kühne's avatar Felix Paul Kühne
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iOS Examples: remove useless readme file which was confusing cocoapods

parent 99fca8b4
This is a copy of the Apple Sample Code described below extended with a VLCKit
integration for iOS to demonstrate OpenGL-based video drawing alongside a
typical live OpenGL rendering on the main thread.
For VLC-specific code, see ViewController.* and the main storyboard.
This sample provides an example of some of the techniques described in the
"OpenGL Essential Design Practices" WWDC 2010 session. There are usages of
Vertex Buffer Objects (VBOs), Vertex Array Objects (VAOs), Framebuffer Objects
(FBO), and GLSL Program Objects. It creates a VAO and VBOs from model data
loaded in. It creates a texture for the model from image data and GLSL shaders
from source also loaded in. It also creates an FBO and texture to render a
reflection of the model. It uses an environment mapping GLSL program to apply
the reflection texture to a plane. This sample also demonstrates sharing of
OpenGL ES source code for iPhone OS and OpenGL source code for OS X.
Additionally, it implement fullscreen rendering, retina display support, and
demonstrates how to obtain and use an OpenGL 3.2 rendering context on OS X.
Mac version: Mac OS X 10.8 or later, Xcode 5 or later
iOS version: iOS SDK 5.0 or later
Mac version: Mac OS X 10.8 or later
iOS version: iOS 5.0 or later (with OpenGL ES 2.0 support)
Copyright (C) 2010~2013 Apple Inc. All rights reserved.
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