Commit f64e5325 authored by Martin Finkel's avatar Martin Finkel

docs: Streamline csproj description texts for nuget

parent 3107ec52
......@@ -2,29 +2,12 @@
<PropertyGroup>
<Title>LibVLCSharp.Forms.GTK</Title>
<Summary>GTK integration for LibVLCSharp.Forms</Summary>
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.Forms.GTK contains the Xamarin.Forms support for LibVLCSharp through custom renderers on the GTK platform. It depends on LibVLCSharp.Forms and LibVLCSharp.GTK.
Supported platforms:
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- Windows (WPF/WinForms)
- Xamarin.Forms
- .NET Standard 1.1
- .NET Core
Features:
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware decoding and display on all platforms.
- DVD playback and menu navigation.
</Description>
Xamarin.Forms support for other platforms are in different packages (namely LibVLCSharp.Forms and LibVLCSharp.Forms.WPF). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFramework>net47</TargetFramework>
<RootNamespace>LibVLCSharp.Forms.Platforms.GTK</RootNamespace>
<Version>3.0.1</Version>
......
......@@ -2,29 +2,12 @@
<PropertyGroup>
<Title>LibVLCSharp.Forms.WPF</Title>
<Summary>WPF integration for LibVLCSharp.Forms</Summary>
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
Supported platforms:
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- Windows (WPF/WinForms)
- Xamarin.Forms
- .NET Standard 1.1
- .NET Core
LibVLCSharp.Forms.WPF contains the Xamarin.Forms support for LibVLCSharp through custom renderers on the WPF platform. It depends on LibVLCSharp.Forms and LibVLCSharp.WPF.
Features:
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware decoding and display on all platforms.
- DVD playback and menu navigation.
</Description>
Xamarin.Forms support for other platforms are in different packages (namely LibVLCSharp.Forms and LibVLCSharp.Forms.GTK). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFramework>net47</TargetFramework>
<RootNamespace>LibVLCSharp.Forms.Platforms.WPF</RootNamespace>
<Version>3.0.1</Version>
......
......@@ -2,28 +2,14 @@
<PropertyGroup>
<Title>LibVLCSharp.Forms</Title>
<Summary>Xamarin.Forms integration for LibVLCSharp</Summary>
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.Forms contains the Xamarin.Forms support for LibVLCSharp through custom renderers. It depends on LibVLCSharp and brings Xamarin.Forms support for:
- Android,
- iOS,
- Mac.
Supported platforms:
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- Windows (WPF/WinForms)
- Xamarin.Forms
- .NET Standard 1.1
- .NET Core
Features:
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware decoding and display on all platforms.
- DVD playback and menu navigation.
Xamarin.Forms support for GTK and WPF are in separate packages. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFrameworks>netstandard2.0</TargetFrameworks>
<TargetFrameworks Condition="!$([MSBuild]::IsOsPlatform('Linux'))">$(TargetFrameworks);MonoAndroid81;Xamarin.iOS10;Xamarin.Mac20</TargetFrameworks>
......
......@@ -2,16 +2,15 @@
<PropertyGroup>
<Title>LibVLCSharp.GTK</Title>
<Summary>GTK integration for LibVLCSharp</Summary>
<Description>The official GTK# (mono/gtk-sharp) views for LibVLCSharp.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.GTK contains the integration with GTK# (mono/gtk-sharp).
This package contains the views that allows to display a video played with LibVLCSharp
in a GTK# app.
LibVLCSharp.Forms.Platforms.GTK depends on this package.
This package depends on LibVLCSharp.
This package depends on LibVLCSharp. If you need Xamarin.Forms support for your GTK app, see LibVLCSharp.Forms.Platforms.GTK (which depends on this package).
libvlc needs to be installed separately.
LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFramework>net47</TargetFramework>
<RootNamespace>LibVLCSharp.GTK</RootNamespace>
......
......@@ -2,29 +2,15 @@
<PropertyGroup>
<Title>LibVLCSharp.WPF</Title>
<Summary>WPF integration for LibVLCSharp</Summary>
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.WPF contains the integration with Windows Presentation Foundation (WPF).
Supported platforms:
- Xamarin.Android
- Xamarin.iOS
- Xamarin.Mac
- Windows (WPF/WinForms)
- Xamarin.Forms
- .NET Standard 1.1
- .NET Core
This package contains the views that allows to display a video played with LibVLCSharp
in a WPF app. It depends on LibVLCSharp.
Features:
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware decoding and display on all platforms.
- DVD playback and menu navigation.
</Description>
LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFramework>net461</TargetFramework>
<RootNamespace>LibVLCSharp.WPF</RootNamespace>
<NeutralLanguage>en</NeutralLanguage>
......
......@@ -2,22 +2,14 @@
<PropertyGroup>
<Title>LibVLCSharp.WinForms</Title>
<Summary>WinForms integration for LibVLCSharp</Summary>
<Description>
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.WinForms contains the integration with Windows Forms.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
This package contains the views that allows to display a video played with LibVLCSharp
in a Windows Forms app. It depends on LibVLCSharp.
Use this package in your WinForms project to get a VideoView with LibVLCSharp integration.
Features:
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware decoding and display on all platforms.
- DVD playback and menu navigation.
LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFrameworks>net40</TargetFrameworks>
<RootNamespace>LibVLCSharp.WinForms</RootNamespace>
......
......@@ -2,23 +2,30 @@
<PropertyGroup>
<Title>LibVLCSharp</Title>
<Summary>The official .NET wrapper around LibVLC.</Summary>
<Description>
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library.
It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one.
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
This package also contains the views for the following platforms:
This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one.
Features:
- Plays all formats
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...).
- HDMI pass-through for Audio HD codecs, like E-AC3, TrueHD or DTS-HD.
- Stream to distant renderers, like Chromecast.
- 360 video and 3D audio playback with viewpoint change.
- Support for Ambisonics audio and more than 8 audio channels.
- Subtitles size modification live.
- Hardware and software decoding on all platforms.
- DVD playback and menu navigation.
- Equalizer support.
- Android
- iOS
- Mac
- tvOS
- UWP
This package also contains the views for the following platforms:
libvlc needs to be installed separately. See VideoLAN.LibVLC.* packages.
</Description>
- Android
- iOS
- Mac
- tvOS
- UWP
If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.</Description>
<TargetFrameworks>netstandard2.0;netstandard1.1;net40;net471</TargetFrameworks>
<TargetFrameworks Condition="!$([MSBuild]::IsOsPlatform('Linux'))">$(TargetFrameworks);MonoAndroid81;Xamarin.iOS10;Xamarin.Mac20;Xamarin.TVOS10</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOsPlatform('Windows'))">$(TargetFrameworks);uap10.0;uap10.0.16299</TargetFrameworks>
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