'Invalid Bundle Structure' during iOS distribution
Hi,
I'm in the process of testing this libvlc
C# wrapper for a Xamarin.iOS project I'm willing to start but while successfully building it and testing it for iOS simulator, I can't make any release build that can be uploaded to Testflight (proper release-signed app) because of complaints about having dylib in the main bundle:
Invalid Bundle Structure - The binary file 'VLCTestPlayer.app/libvlc.dylib' is not permitted. Your app can’t contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide at https://developer.apple.com/go/?id=bundle-structure for information on the iOS app bundle structure.
What is the right way to bundle everything?