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This is the same we already do for D3D11. It should work better with P010 which doesn't come first in the list of possible decoders. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
aae4d6eb
This is the same we already do for D3D11. It should work better with P010 which
doesn't come first in the list of possible decoders.
Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
VideoLAN code repository instance