Commit 5b2129ed authored by Steve Lhomme's avatar Steve Lhomme
Browse files

video_output: translate the mouse coordinates to display coordinates early

We can do this in the UI thread, the processing is light.
Locking the display_lock doesn't have a big impact on lag as it's only taking
time when reloading a display module, which is very rare.
parent 11905e2a
......@@ -389,7 +389,14 @@ void vout_MouseState(vout_thread_t *vout, const vlc_mouse_t *mouse)
vout_control_cmd_t cmd;
vout_control_cmd_Init(&cmd, VOUT_CONTROL_MOUSE_STATE);
cmd.mouse = *mouse;
/* Translate window coordinates to video coordinates */
if (sys->display)
vout_display_TranslateMouseState(sys->display, &cmd.mouse, mouse);
cmd.mouse = *mouse;
vout_control_Push(&sys->control, &cmd);
......@@ -1678,17 +1685,13 @@ void vout_ChangeSpuRate(vout_thread_t *vout, size_t channel_id, float rate)
static void ThreadProcessMouseState(vout_thread_sys_t *p_vout,
const vlc_mouse_t *win_mouse)
vlc_mouse_t vid_mouse, tmp1, tmp2, *m;
vlc_mouse_t tmp1, tmp2;
const vlc_mouse_t *m;
vout_thread_t *vout = &p_vout->obj;
vout_thread_sys_t *sys = p_vout;
/* Translate window coordinates to video coordinates */
vout_display_TranslateMouseState(sys->display, &vid_mouse, win_mouse);
/* Then pass up the filter chains. */
m = &vid_mouse;
/* pass mouse coordinates in the filter chains. */
m = win_mouse;
if (sys->filter.chain_static && sys->filter.chain_interactive) {
if (!filter_chain_MouseFilter(sys->filter.chain_interactive,
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment