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  • Niklas Haas's avatar
    glsl: refactor spirv compilation · 480dc28f
    Niklas Haas authored
    Rather than fixing/determining the pl_glsl_version at compiler creation
    time, this is now taken dynamically as a compilation parameter. In
    addition to this, the exact API / target version to compile against will
    be inferred from the GLSL description, rather than set explicitly. This
    allows us to take into account some of these limits during shader
    compilation.
    
    Move stuff into the common glsl/ subdir, mostly to allow the creation of
    glsl/utils.h which contains shared helpers between C and C++ that can't
    be placed into spirv.h directly due to C99/C++ incompatibility.
    
    Finally, rename some usage sites for consistency, enabling `stage` to
    always refer to the shader stage, `shader` to refer to the shader
    itself, and `glsl` to refer to the pl_glsl_version struct.
    
    Requires bumping the shaderc dependency. Fortunately, none of the usual
    candidates (debian stable etc.) even *package* ubuntu, so we're fine.
    480dc28f
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