opengl: move fragment shader creation to renderer
The helper fragment_shaders.c was responsible to create the whole fragment shaders. For now on, make it responsible to generate only the piece of GLSL code necessary to access the input picture (i.e. to implement vlc_texture()). Make the renderer create its own fragment shader, using the vlc_texture() function generated by fragment_shaders.c.
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This commit is part of merge request !6. Comments created here will be created in the context of that merge request.
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