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The multiview mode (stereo) was applied by changing the texture paddings to crop only the left eye. The problem is that these texture paddings are specific to the input picture, while the stereo mode is specific to the renderer, which should be independent of the input picture. To separate these concerns, apply the stereo mode using a matrix to transform the texture coordinates from the renderer. Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
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