• Romain Vimont's avatar
    opengl: rename "prepare_shader" callback to "load" · a0c3b438
    Romain Vimont authored
    The purpose of this callback is to load sampler data (bind textures,
    load uniforms, etc.) to be used for the OpenGL draw call.
    
    The name "load" also allows to possibly add an "unload" function later
    (to reset bindings).
    a0c3b438