1. 12 Sep, 2014 4 commits
    • Felix Abecassis's avatar
    • Felix Abecassis's avatar
      vout: fix a deadlock with the picture pool lock · 22c80ce3
      Felix Abecassis authored
      A deadlock could occur in an high load situation where the vout and
      the decoder are taking excessive amounts of time.
      The vout thread repeatedly call ThreadDisplayPicture in its main loop
      until it returns an error, while keeping the picture pool locked. If
      no picture was recently received, the vout will redisplay the current
      picture (a "refresh") by calling ThreadDisplayRenderPicture with
      is_forced=true. If this refresh is excessively long, the vout thread
      will be stuck in a refresh loop. The decoder cannot make any progress
      since the picture pool lock is hold and the vout won't be polling for
      control commands, yielding a total deadlock of the program.
      This situation can be reproduced artificially by sleeping in the
      decoder and decreasing variable VOUT_REDISPLAY_DELAY.
      A simple solution to this issue is to exit the ThreadDisplayPicture
      loop after refreshing. Since a refresh typically occurs when no new
      pictures are received from the decoder, this should not decrease
    • KO Myung-Hun's avatar
      skins2: os2: save and restore FPU cw · c35f6c1b
      KO Myung-Hun authored
      WinCreateMsgQueue() changes FPU cw but does not restore it. This causes
      SIGFPE later.
      Signed-off-by: Jean-Baptiste Kempf's avatarJean-Baptiste Kempf <jb@videolan.org>
    • Jean-Baptiste Kempf's avatar
      Update VLSub · cbce4489
      Jean-Baptiste Kempf authored
  2. 11 Sep, 2014 19 commits
  3. 10 Sep, 2014 12 commits
  4. 09 Sep, 2014 4 commits
  5. 08 Sep, 2014 1 commit