Commit ed80814a authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

d3d11va: fill the formatTexture in the context

It might be used by the vout to determine if it's I420 or not
Signed-off-by: Jean-Baptiste Kempf's avatarJean-Baptiste Kempf <>
parent de8f3ca8
......@@ -209,6 +209,11 @@ static struct va_pic_context *CreatePicContext(
goto done;
pic_ctx->s.destroy = d3d11_pic_context_destroy;
pic_ctx->s.copy = d3d11_pic_context_copy;
ID3D11Texture2D_GetDesc((ID3D11Texture2D*)p_resource, &txDesc);
pic_ctx->picsys.formatTexture = txDesc.Format;
pic_ctx->picsys.context = context;
pic_ctx->picsys.slice_index = slice;
pic_ctx->picsys.decoder = decoderSurface;
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