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Thomas Guillem authored
v0.2.0 should not be used because of known issues, like - typo in gamut warning shader - mix(vecN, vecN, vecN) issue on GLSL 120
971b31d9
v0.2.0 should not be used because of known issues, like - typo in gamut warning shader - mix(vecN, vecN, vecN) issue on GLSL 120
VideoLAN code repository instance