/***************************************************************************** * glwin32.c: Windows OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004 the VideoLAN team * $Id$ * * Authors: Gildas Bazin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ #include /* ENOMEM */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include #include #include #undef GetSystemMetrics #ifndef MONITOR_DEFAULTTONEAREST # define MONITOR_DEFAULTTONEAREST 2 #endif #include #include "vout.h" /***************************************************************************** * Local prototypes. *****************************************************************************/ static int OpenVideo ( vlc_object_t * ); static void CloseVideo ( vlc_object_t * ); static int Init ( vout_thread_t * ); static void End ( vout_thread_t * ); static int Manage ( vout_thread_t * ); static void GLSwapBuffers( vout_thread_t * ); static void FirstSwap( vout_thread_t * ); /***************************************************************************** * Module descriptor *****************************************************************************/ vlc_module_begin(); set_category( CAT_VIDEO ); set_subcategory( SUBCAT_VIDEO_VOUT ); set_shortname( "OpenGL" ); set_description( _("OpenGL video output") ); set_capability( "opengl provider", 100 ); add_shortcut( "glwin32" ); set_callbacks( OpenVideo, CloseVideo ); /* FIXME: Hack to avoid unregistering our window class */ linked_with_a_crap_library_which_uses_atexit( ); vlc_module_end(); #if 0 /* FIXME */ /* check if we registered a window class because we need to * unregister it */ WNDCLASS wndclass; if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) ) UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) ); #endif /***************************************************************************** * OpenVideo: allocate OpenGL provider ***************************************************************************** * This function creates and initializes a video window. *****************************************************************************/ static int OpenVideo( vlc_object_t *p_this ) { vout_thread_t * p_vout = (vout_thread_t *)p_this; vlc_value_t val; /* Allocate structure */ p_vout->p_sys = malloc( sizeof( vout_sys_t ) ); if( p_vout->p_sys == NULL ) { msg_Err( p_vout, "out of memory" ); return VLC_ENOMEM; } memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) ); /* Initialisations */ p_vout->pf_init = Init; p_vout->pf_end = End; p_vout->pf_manage = Manage; p_vout->pf_swap = FirstSwap; p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL; p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL; p_vout->p_sys->i_changes = 0; vlc_mutex_init( &p_vout->p_sys->lock ); SetRectEmpty( &p_vout->p_sys->rect_display ); SetRectEmpty( &p_vout->p_sys->rect_parent ); var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT ); p_vout->p_sys->b_cursor_hidden = 0; p_vout->p_sys->i_lastmoved = mdate(); p_vout->p_sys->i_mouse_hide_timeout = var_GetInteger(p_vout, "mouse-hide-timeout") * 1000; /* Set main window's size */ p_vout->p_sys->i_window_width = p_vout->i_window_width; p_vout->p_sys->i_window_height = p_vout->i_window_height; /* Create the Vout EventThread, this thread is created by us to isolate * the Win32 PeekMessage function calls. We want to do this because * Windows can stay blocked inside this call for a long time, and when * this happens it thus blocks vlc's video_output thread. * Vout EventThread will take care of the creation of the video * window (because PeekMessage has to be called from the same thread which * created the window). */ msg_Dbg( p_vout, "creating Vout EventThread" ); p_vout->p_sys->p_event = vlc_object_create( p_vout, sizeof(event_thread_t) ); p_vout->p_sys->p_event->p_vout = p_vout; if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread", E_(EventThread), 0, 1 ) ) { msg_Err( p_vout, "cannot create Vout EventThread" ); vlc_object_release( p_vout->p_sys->p_event ); p_vout->p_sys->p_event = NULL; goto error; } if( p_vout->p_sys->p_event->b_error ) { msg_Err( p_vout, "Vout EventThread failed" ); goto error; } vlc_object_attach( p_vout->p_sys->p_event, p_vout ); msg_Dbg( p_vout, "Vout EventThread running" ); /* Variable to indicate if the window should be on top of others */ /* Trigger a callback right now */ var_Get( p_vout, "video-on-top", &val ); var_Set( p_vout, "video-on-top", val ); return VLC_SUCCESS; error: CloseVideo( VLC_OBJECT(p_vout) ); return VLC_EGENERIC; } /***************************************************************************** * Init: initialize video thread output method *****************************************************************************/ static int Init( vout_thread_t *p_vout ) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* Change the window title bar text */ PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 ); p_vout->p_sys->hGLDC = GetDC( p_vout->p_sys->hvideownd ); /* Set the pixel format for the DC */ memset( &pfd, 0, sizeof( pfd ) ); pfd.nSize = sizeof( pfd ); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat( p_vout->p_sys->hGLDC, &pfd ); SetPixelFormat( p_vout->p_sys->hGLDC, iFormat, &pfd ); /* Create and enable the render context */ p_vout->p_sys->hGLRC = wglCreateContext( p_vout->p_sys->hGLDC ); wglMakeCurrent( p_vout->p_sys->hGLDC, p_vout->p_sys->hGLRC ); return VLC_SUCCESS; } /***************************************************************************** * End: terminate Sys video thread output method ***************************************************************************** * Terminate an output method created by Create. * It is called at the end of the thread. *****************************************************************************/ static void End( vout_thread_t *p_vout ) { wglMakeCurrent( NULL, NULL ); wglDeleteContext( p_vout->p_sys->hGLRC ); ReleaseDC( p_vout->p_sys->hvideownd, p_vout->p_sys->hGLDC ); return; } /***************************************************************************** * CloseVideo: destroy Sys video thread output method ***************************************************************************** * Terminate an output method created by Create *****************************************************************************/ static void CloseVideo( vlc_object_t *p_this ) { vout_thread_t * p_vout = (vout_thread_t *)p_this; msg_Dbg( p_vout, "closing video" ); if( p_vout->p_sys->p_event ) { vlc_object_detach( p_vout->p_sys->p_event ); /* Kill Vout EventThread */ vlc_object_kill( p_vout->p_sys->p_event ); /* we need to be sure Vout EventThread won't stay stuck in * GetMessage, so we send a fake message */ if( p_vout->p_sys->hwnd ) { PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0); } vlc_thread_join( p_vout->p_sys->p_event ); vlc_object_release( p_vout->p_sys->p_event ); } vlc_mutex_destroy( &p_vout->p_sys->lock ); if( p_vout->p_sys ) { free( p_vout->p_sys ); p_vout->p_sys = NULL; } } /***************************************************************************** * Manage: handle Sys events ***************************************************************************** * This function should be called regularly by the video output thread. * It returns a non null value if an error occurred. *****************************************************************************/ static int Manage( vout_thread_t *p_vout ) { int i_width = p_vout->p_sys->rect_dest.right - p_vout->p_sys->rect_dest.left; int i_height = p_vout->p_sys->rect_dest.bottom - p_vout->p_sys->rect_dest.top; glViewport( 0, 0, i_width, i_height ); /* If we do not control our window, we check for geometry changes * ourselves because the parent might not send us its events. */ vlc_mutex_lock( &p_vout->p_sys->lock ); if( p_vout->p_sys->hparent && !p_vout->b_fullscreen ) { RECT rect_parent; POINT point; vlc_mutex_unlock( &p_vout->p_sys->lock ); GetClientRect( p_vout->p_sys->hparent, &rect_parent ); point.x = point.y = 0; ClientToScreen( p_vout->p_sys->hparent, &point ); OffsetRect( &rect_parent, point.x, point.y ); if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) ) { p_vout->p_sys->rect_parent = rect_parent; /* This one is to force the update even if only * the position has changed */ SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1, rect_parent.right - rect_parent.left, rect_parent.bottom - rect_parent.top, 0 ); SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0, rect_parent.right - rect_parent.left, rect_parent.bottom - rect_parent.top, 0 ); } } else { vlc_mutex_unlock( &p_vout->p_sys->lock ); } /* Check for cropping / aspect changes */ if( p_vout->i_changes & VOUT_CROP_CHANGE || p_vout->i_changes & VOUT_ASPECT_CHANGE ) { p_vout->i_changes &= ~VOUT_CROP_CHANGE; p_vout->i_changes &= ~VOUT_ASPECT_CHANGE; p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset; p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset; p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width; p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height; p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect; p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num; p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den; p_vout->output.i_aspect = p_vout->fmt_in.i_aspect; E_(UpdateRects)( p_vout, true ); } /* We used to call the Win32 PeekMessage function here to read the window * messages. But since window can stay blocked into this function for a * long time (for example when you move your window on the screen), I * decided to isolate PeekMessage in another thread. */ /* * Fullscreen change */ if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE ) { Win32ToggleFullscreen( p_vout ); p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE; p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE; } /* * Pointer change */ if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden && (mdate() - p_vout->p_sys->i_lastmoved) > p_vout->p_sys->i_mouse_hide_timeout ) { POINT point; HWND hwnd; /* Hide the cursor only if it is inside our window */ GetCursorPos( &point ); hwnd = WindowFromPoint(point); if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd ) { PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 ); } else { p_vout->p_sys->i_lastmoved = mdate(); } } /* * "Always on top" status change */ if( p_vout->p_sys->b_on_top_change ) { vlc_value_t val; HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE ); var_Get( p_vout, "video-on-top", &val ); /* Set the window on top if necessary */ if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE ) & WS_EX_TOPMOST ) ) { CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP, MF_BYCOMMAND | MFS_CHECKED ); SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE ); } else /* The window shouldn't be on top */ if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE ) & WS_EX_TOPMOST ) ) { CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP, MF_BYCOMMAND | MFS_UNCHECKED ); SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE ); } p_vout->p_sys->b_on_top_change = false; } /* Check if the event thread is still running */ if( p_vout->p_sys->p_event->b_die ) { return VLC_EGENERIC; /* exit */ } return VLC_SUCCESS; } /***************************************************************************** * GLSwapBuffers: swap front/back buffers *****************************************************************************/ static void GLSwapBuffers( vout_thread_t *p_vout ) { SwapBuffers( p_vout->p_sys->hGLDC ); } /* ** this function is only used once when the first picture is received ** this function will show the video window once a picture is ready */ static void FirstSwap( vout_thread_t *p_vout ) { /* get initial picture buffer swapped to front buffer */ GLSwapBuffers( p_vout ); /* ** Video window is initially hidden, show it now since we got a ** picture to show. */ SetWindowPos( p_vout->p_sys->hvideownd, NULL, 0, 0, 0, 0, SWP_ASYNCWINDOWPOS| SWP_FRAMECHANGED| SWP_SHOWWINDOW| SWP_NOMOVE| SWP_NOSIZE| SWP_NOZORDER ); /* use and restores proper swap function for further pictures */ p_vout->pf_swap = GLSwapBuffers; }