1. 13 Jun, 2017 2 commits
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    • Hugo Beauzée-Luyssen's avatar
      direct3d: Fix green lines. · 6a315731
      Hugo Beauzée-Luyssen authored
      This patch reworks a bit the way we handle textures & surfaces.
      The surface is the size of the decoder buffer (i_width/i_height)
      The texture is the size of the visible picture (i_visible_*)
      StretchRect is now copying only the valuable parts of the decoder
      buffer (ie. it includes offsets & visible_*)
      Fix #16597
      6a315731
  27. 31 Oct, 2015 1 commit
  28. 09 Sep, 2015 2 commits