- 18 Oct, 2020 8 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
This is simpler and faster (as we get line buffering for free).
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Rémi Denis-Courmont authored
(no functional changes)
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
Use the dedicated player callback. Don't wait for user input.
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Rémi Denis-Courmont authored
Line-based buffering was enabled in 19ea8feb.
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Rémi Denis-Courmont authored
(Beware the locale decimal separator.)
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- 17 Oct, 2020 32 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
Not sure what it meant, probably a short for status. But since status is printed asynchronously nowadays, it serves no purpuse.
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
The player lock is already serialising all the code paths.
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Rémi Denis-Courmont authored
We already have the player state callback.
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
Make sure the state of the player when the interface state is printed before any other state update.
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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Tristan Matthews authored
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