1. 06 Aug, 2013 1 commit
  2. 06 Jun, 2013 1 commit
  3. 10 Feb, 2013 2 commits
  4. 09 Feb, 2013 3 commits
  5. 12 Jan, 2013 1 commit
    • David Fuhrmann's avatar
      macosx: fix and improve window level handling · a02360f2
      David Fuhrmann authored
          - fix behavior of video-on-top by adapting to vout windows handling changes
          - set all windows to status level if one vout window has this level:
          This avoids that video effects panel, audio efffects panel etc. pp. are opened behind
          a vout window. Now they can be used as usual.
      
          Please note, that due to the type of these panels they do not remain visible
          when VLC gets inactive.
      a02360f2
  6. 15 Nov, 2012 1 commit
  7. 10 Nov, 2012 1 commit
  8. 20 Oct, 2012 1 commit
    • David Fuhrmann's avatar
      macosx: implement vout actions handling for multiple vout windows · b7165d60
      David Fuhrmann authored
      Now, everything from the video menu and the basic stuff like fullscreen
      should work. If it does'nt (e.g. fullscreen and resize with video-splitter module enabled)
      please blame the core first. ;-)
      
      TODO: There might be some getVout()-calls left which should be investigated.
      
      close #6814
      b7165d60
  9. 08 Oct, 2012 1 commit
    • David Fuhrmann's avatar
      macosx: adapt and fix fullscreen handling after latest changes · dd86d6d4
      David Fuhrmann authored
      Now, every video window is responsible for the fullscreen handling for its own.
      Furthermore, fullscreen now acts entirely in response to vout events, and not over the
      playlist fullscreen variable callback anymore.
      Native fullscreen mode should also work correctly, but of course only
      for embedded video in mainwindow.
      dd86d6d4
  10. 02 Oct, 2012 1 commit
  11. 30 Sep, 2012 1 commit
  12. 21 Sep, 2012 1 commit
    • David Fuhrmann's avatar
      macosx: create new classes for all controls bar related code · a0140fe5
      David Fuhrmann authored
      Now, we have two classes (instantiated from the xib file for each window)
      with controls bar stuff:
      - VLCControlsBarCommon holds all code common for main and detached window
      - VLCMainWindowControlsBar adds code specific for the main window bar
      
      With that, we can avoid all these redundant code for o_detached_*, furthermore
      this decouples all detached window control bar stuff from MainWindow.m.
      
      The objects can be accessed through the controlsBar method.
      a0140fe5
  13. 14 Sep, 2012 2 commits
  14. 13 Sep, 2012 1 commit
  15. 04 Aug, 2011 1 commit
  16. 23 Jan, 2010 1 commit
  17. 31 May, 2008 1 commit
  18. 08 May, 2008 1 commit
  19. 14 Apr, 2008 1 commit
  20. 23 Jan, 2008 1 commit
  21. 10 Sep, 2007 1 commit
  22. 20 Aug, 2007 2 commits
  23. 24 Dec, 2006 1 commit
  24. 26 Nov, 2006 1 commit
    • zorglub's avatar
      A bit of headers cleanup · d3fe7f28
      zorglub authored
      * Headers in include must contain the structures and prototypes needed
        by the plugins and should be named vlc_*.
      * Headers in include/vlc must contain the structures and prototypes
        needed by external libvlc clients
      
      * Moved and renamed some things in headers. 
         - Removed vlc_cpu.h, vlc_error.h (merged in vlc_common)
         - Removed snapshot.h (merged in vlc_vout.h)
         - Removed vlc_spu.h (merged in vlc_osd.h)
         - Removed intf_eject.h and vlc_interaction.h (merged in vlc_interface)
         - Moved all internal headers to src
         - Merged vlc_video.h and video_output.h and move private things to src
         - Removed vlc/intf.h, vlc/aout.h, vlc/vout.h, vlc/decoder.h and vlc/input.h
           (meta headers for use in modules, and often implying too large 
           dependencies)
      * Removed some useless dependencies
      * Unexported a bunch of functions and structures used only in src/
        (--> Still some work here)
      * Finally made input_thread_t and input_source_t (mostly) private. 
        Added input_GetItem to fetch the input_item of an input_thread
      * Cleaned up deprecated entries in vlc_symbols.h and bumped up symbol 
        prefix
      
      This commit has a 99% probability of breaking the build, 0.1% of killing
      your cat and 0% of getting you hot chicks.
      d3fe7f28
  25. 01 Oct, 2006 1 commit
  26. 24 Sep, 2006 1 commit
  27. 25 Mar, 2006 1 commit
  28. 12 Jan, 2006 1 commit
  29. 09 Jul, 2005 1 commit
  30. 08 Jul, 2005 1 commit
  31. 02 Mar, 2005 1 commit
  32. 25 Jan, 2004 1 commit
  33. 20 Feb, 2003 1 commit
    • gbazin's avatar
      · de621e39
      gbazin authored
      * src/libvlc.h, modules/audio_output: added a global --spdif config option
         to allow using the spdif output by default if available.
      * modules/misc/dummy/*: on win32 added a quiet mode that doesn't display
         a dos command box.
      * modules/control/rc/rc.c: on win32 enabled the echo mode and the
         backspace key.
      * modules/codec/mpeg_audio.c: fixed a sync bug.
      de621e39
  34. 03 Oct, 2002 1 commit
    • gbazin's avatar
      · 6dafa419
      gbazin authored
      * FAQ: updated FAQ with config file issues.
      * configure.ac.in: use -mms-bitfields instead of -fnative-struct for
         mingw32 gcc-3.x.
      * include/interface.h, modules/misc/dummy/interface.c, modules/misc/logger/logger.c,
         modules/control/rc/rc.c: Display message on Win32 explaining how to get
         back to the GUI mode.
      * src/misc/threads.c, include/vlc_threads_funcs.h: ignore the
         win9x-cv-method config option on WinNT when fast-mutex is not enabled.
      6dafa419
  35. 04 Aug, 2002 1 commit
    • Sam Hocevar's avatar
      * ./modules/*: moved plugins to the new tree. Yet untested builds include · 19ea8feb
      Sam Hocevar authored
          waveout, directx, qnx, beos, win32, macosx, and the AltiVec modules.
        * ALL: removed mention of AC3 in favour of A52.
        * ./configure.in, ./Makefile*: modules can now be built deeper than 1
          directory. As a consequence, the build is even slower (but I'm fixing
          this) and make clean doesn't work anymore.
      19ea8feb