- 20 Oct, 2020 1 commit
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Steve Lhomme authored
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- 21 Feb, 2020 2 commits
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Rémi Denis-Courmont authored
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Rémi Denis-Courmont authored
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- 17 Feb, 2020 1 commit
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Rémi Denis-Courmont authored
This has become a useless no-op on all platforms.
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- 09 Dec, 2019 3 commits
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Steve Lhomme authored
Otherwise use decoder_out which is the currently used decoder output.
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Steve Lhomme authored
The decoder device is created with a NULL window. This can work with some decoder devices but in some case none will be created and we just get NULL.
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Steve Lhomme authored
We may have to release resources associated to the decoder, like the decoder device. We already need to clean some ES formats anyway.
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- 02 Dec, 2019 2 commits
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Steve Lhomme authored
It will be passed to the first filter when it's created. It is only set when calling filter_chain_Reset() and no filter has been added yet. We should not be using the filter chain unless filter_chain_Reset() has been called.
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Steve Lhomme authored
Typically used when a CPU to GPU converter is used. It cannot deduce the decoder device or the video context from the input. Since we are pushing the video context we don't want to get it from the output/environment either. When the callback is not provided, a NULL decoder device is returned.
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- 15 Nov, 2019 1 commit
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Steve Lhomme authored
The chain can only have a different output than requestedoutput if a converter was appended after the filter_chain_Reset() call.
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- 14 Nov, 2019 2 commits
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Steve Lhomme authored
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Steve Lhomme authored
Either because Reset() set the same input value or the we're using the same value set by the previous AppendXXX().
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- 04 Nov, 2019 1 commit
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Steve Lhomme authored
It's already done in the decoder helper.
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- 18 Oct, 2019 1 commit
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François Cartegnie authored
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- 25 Jul, 2019 1 commit
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Steve Lhomme authored
If new callbacks are added we want to know (warning or error) if some owners don't handle the new callback.
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- 11 Jul, 2019 2 commits
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François Cartegnie authored
Full rework of the SDI buffering to handle stream interleaving, truncation, decoder output pacing, threaded frame conversion & filtering. Now also does proper preroll. Remaining frame drops are due to munmap()
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François Cartegnie authored
double captions bug
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- 26 Jun, 2019 1 commit
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Steve Lhomme authored
The core can do it by default.
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- 18 Feb, 2019 2 commits
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Steve Lhomme authored
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Steve Lhomme authored
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- 18 Jan, 2019 1 commit
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Rémi Denis-Courmont authored
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- 10 Oct, 2018 1 commit
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François Cartegnie authored
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- 08 Oct, 2018 3 commits
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François Cartegnie authored
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François Cartegnie authored
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François Cartegnie authored
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- 05 Sep, 2018 3 commits
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François Cartegnie authored
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François Cartegnie authored
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François Cartegnie authored
Decklink vout backport, so this is the currently the only support
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