- 18 Oct, 2020 10 commits
-
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
This fixes the (mostly harmless but nevertheless undefined behaviour) data race on the output file descriptor.
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
This is simpler and faster (as we get line buffering for free).
-
Rémi Denis-Courmont authored
(no functional changes)
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
Use the dedicated player callback. Don't wait for user input.
-
Rémi Denis-Courmont authored
Line-based buffering was enabled in 19ea8feb.
-
Rémi Denis-Courmont authored
(Beware the locale decimal separator.)
-
- 17 Oct, 2020 30 commits
-
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
Not sure what it meant, probably a short for status. But since status is printed asynchronously nowadays, it serves no purpuse.
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
The player lock is already serialising all the code paths.
-
Rémi Denis-Courmont authored
We already have the player state callback.
-
Rémi Denis-Courmont authored
-
Rémi Denis-Courmont authored
Make sure the state of the player when the interface state is printed before any other state update.
-
Rémi Denis-Courmont authored
-