Commit f651c3b2 authored by Jean-Baptiste Kempf's avatar Jean-Baptiste Kempf

Qt4 - Don't compile and create the Teletext bar without ZBVI

parent e4c890c4
......@@ -457,10 +457,11 @@ ControlsWidget::ControlsWidget( intf_thread_t *_p_i,
sectionNext() );
CONNECT( menuButton, clicked(), THEMIM->getIM(),
sectionMenu() );
/** TODO
/**
* Telextext QFrame
* Merge with upper menu in a StackLayout
* TODO: Merge with upper menu in a StackLayout
**/
#ifdef ZVBI_COMPILED
telexFrame = new QWidget( this );
QHBoxLayout *telexLayout = new QHBoxLayout( telexFrame );
telexLayout->setSpacing( 0 );
......@@ -493,6 +494,7 @@ ControlsWidget::ControlsWidget( intf_thread_t *_p_i,
THEMIM->getIM(), telexSetTransparency( bool ) );
CONNECT( THEMIM->getIM(), teletextEnabled( bool ),
telexFrame, setVisible( bool ) );
#endif
/** Play Buttons **/
QSizePolicy sizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed );
......
......@@ -138,10 +138,10 @@ void InputManager::update()
emit navigationChanged( 0 );
}
#ifdef ZVBI_COMPILED
/* Update teletext status*/
/* emit teletextEnabled( true|false ) */
emit teletextEnabled( true );/* FIXME */
#endif
/* Update text */
QString text;
......@@ -236,6 +236,7 @@ void InputManager::sectionMenu()
var_SetInteger( p_input, "title 0", 2 );
}
#ifdef ZVBI_COMPILED
void InputManager::telexGotoPage( int page )
{
// TODO: this has only sense when telx codec is available
......@@ -272,6 +273,7 @@ void InputManager::telexSetTransparency( bool b_transp )
}
}
}
#endif
void InputManager::slower()
{
......
......@@ -59,9 +59,11 @@ public slots:
void sectionNext();
void sectionPrev();
void sectionMenu();
#ifdef ZVBI_COMPILED
void telexGotoPage( int );
void telexToggle( bool );
void telexSetTransparency( bool );
#endif
signals:
/// Send new position, new time and new length
void positionUpdated( float , int, int );
......@@ -69,7 +71,9 @@ signals:
void nameChanged( QString );
/// Used to signal whether we should show navigation buttons
void navigationChanged( int );
#ifdef ZVBI_COMPILED
void teletextEnabled( bool );
#endif
/// Play/pause status
void statusChanged( int );
};
......
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