Commit da6f0208 authored by Pierre Baillet's avatar Pierre Baillet

- fixed the ratio/position problem in YUV, now patching Stable.

parent 7effc0f7
......@@ -185,6 +185,7 @@ typedef struct vout_thread_s
boolean_t b_scale; /* allow picture scaling */
mtime_t render_time; /* last picture render time */
/* Idle screens management */
mtime_t last_display_date; /* last non idle display date */
mtime_t last_idle_date; /* last idle display date */
......
......@@ -233,8 +233,8 @@ void vout_SDLDisplay( vout_thread_t *p_vout )
SDL_YV12_OVERLAY,
p_vout->p_sys->p_display
);
intf_Msg("[YUV acceleration] : %d\n",
p_vout->p_sys->p_overlay->hw_overlay);
intf_Msg("[YUV acceleration] : %d,\n",
p_vout->p_sys->p_overlay->hw_overlay);
}
SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
......@@ -254,12 +254,12 @@ void vout_SDLDisplay( vout_thread_t *p_vout )
p_vout->p_rendered_pic->p_u,
p_vout->p_sys->p_overlay->h *
p_vout->p_sys->p_overlay->pitches[2] / 2);
disp.x = 0;
disp.y = 0;
disp.w = p_vout->i_width;
disp.h = p_vout->i_height;
disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
disp.x = (p_vout->i_width - disp.w)/2;
disp.y = (p_vout->i_height - disp.h)/2;
SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
}
......
......@@ -1069,6 +1069,9 @@ static void RunThread( vout_thread_t *p_vout)
b_display = p_vout->b_active;
p_vout->last_display_date = display_date;
p_vout->p_rendered_pic = p_pic;
/* FIXME: if b_need_render == 0 we need to do something with
* the subpictures one day. */
......@@ -1571,6 +1574,7 @@ static void SetBufferPicture( vout_thread_t *p_vout, picture_t *p_pic )
/* Set picture position */
i_pic_x = (p_vout->i_width - i_pic_width) / 2;
i_pic_y = (p_vout->i_height - i_pic_height) / 2;
}
else
{
......@@ -1670,7 +1674,9 @@ static void RenderPicture( vout_thread_t *p_vout, picture_t *p_pic )
#ifdef DEBUG_VOUT
render_time = mdate();
#endif
/*
* Choose appropriate rendering function and render picture
*/
......
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