Commit b19c5784 authored by David Kaplan's avatar David Kaplan Committed by Laurent Aimar

Direct2D video output module

Adds support for the D2D API on Win7/Vista SP2 with Platform Update
Requires d2d1 contrib headers
Signed-off-by: default avatarLaurent Aimar <fenrir@videolan.org>
parent ba0b1020
......@@ -3449,6 +3449,23 @@ then
fi
fi
dnl
dnl Windows Direct2D plugin
dnl
AC_ARG_ENABLE(direct2d,
[ --enable-direct2d Win7/VistaPU Direct2D support (default auto on Win32)])
if test "${enable_direct2d}" != "no"; then
if test "${SYS}" = "mingw32" -o "${SYS}" = "mingwce"
then
AC_CHECK_HEADERS(d2d1.h,
[
VLC_ADD_PLUGIN([direct2d])
VLC_ADD_LIBS([direct2d],[-lgdi32 -lole32])
], [AC_MSG_WARN([Cannot find Direct2D headers!])]
)
fi
fi
dnl
dnl win32 GDI plugin
dnl
......
SOURCES_direct2d = \
direct2d.c \
common.h \
events.h \
events.c \
common.c \
$(NULL)
SOURCES_directx = \
directx.c \
common.h \
......
......@@ -48,6 +48,9 @@
#ifdef MODULE_NAME_IS_glwin32
#include "../opengl.h"
#endif
#ifdef MODULE_NAME_IS_direct2d
#include <d2d1.h>
#endif
#include "common.h"
......@@ -379,7 +382,7 @@ void UpdateRects(vout_display_t *vd,
SWP_NOCOPYBITS|SWP_NOZORDER|SWP_ASYNCWINDOWPOS);
/* Destination image position and dimensions */
#if defined(MODULE_NAME_IS_direct3d)
#if defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
rect_dest.left = 0;
rect_dest.right = place.width;
rect_dest.top = 0;
......@@ -398,7 +401,7 @@ void UpdateRects(vout_display_t *vd,
#endif
#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d)
#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
/* UpdateOverlay directdraw function doesn't automatically clip to the
* display size so we need to do it otherwise it will fail
* It is also needed for d3d to avoid exceding our surface size */
......@@ -457,7 +460,7 @@ void UpdateRects(vout_display_t *vd,
/* Apply overlay hardware constraints */
if (sys->use_overlay)
AlignRect(&rect_src_clipped, sys->i_align_src_boundary, sys->i_align_src_size);
#elif defined(MODULE_NAME_IS_direct3d)
#elif defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
/* Needed at least with YUV content */
rect_src_clipped.left &= ~1;
rect_src_clipped.right &= ~1;
......
......@@ -157,6 +157,13 @@ struct vout_display_sys_t
vout_display_opengl_t vgl;
#endif
#ifdef MODULE_NAME_IS_direct2d
HINSTANCE d2_dll; /* handle of the opened d2d1 dll */
ID2D1Factory *d2_factory; /* D2D factory */
ID2D1HwndRenderTarget *d2_render_target; /* D2D rendering target */
ID2D1Bitmap *d2_bitmap; /* D2 bitmap */
#endif
#ifdef MODULE_NAME_IS_direct3d
bool allow_hw_yuv; /* Should we use hardware YUV->RGB conversions */
/* show video on desktop window ? */
......
/*****************************************************************************
* direct2d.c : Direct2D video output plugin for vlc (Win7/Vista SP2 PF Update)
*****************************************************************************
* Copyright (C) 2010 VideoLAN and AUTHORS
* $Id$
*
* Author: David Kaplan <david@2of1.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <assert.h>
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_playlist.h>
#include <vlc_vout_display.h>
#include <windows.h>
#include <commctrl.h>
#include <d2d1.h>
#include "common.h"
#include <initguid.h>
#undef GUID_EXT
#define GUID_EXT
DEFINE_GUID(IID_ID2D1Factory, 0x6152247, 0x6f50, 0x465a, 0x92, 0x45, 0x11, 0x8b, 0xfd, 0x3b, 0x60, 0x7);
/*****************************************************************************
* Module descriptor
*****************************************************************************/
static int Open (vlc_object_t *);
static void Close(vlc_object_t *);
#define D2D_HELP N_("Video output for Windows 7/Windows Vista with Platform update")
vlc_module_begin ()
set_category(CAT_VIDEO)
set_subcategory(SUBCAT_VIDEO_VOUT)
set_help(D2D_HELP)
set_shortname("Direct2D")
set_description(N_("Direct2D video output"))
set_capability("vout display", 65)
add_shortcut("direct2d")
set_callbacks(Open, Close)
vlc_module_end ()
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static picture_pool_t *Pool (vout_display_t *, unsigned);
static void Prepare(vout_display_t *, picture_t *);
static void Display(vout_display_t *, picture_t *);
static int Control(vout_display_t *, int, va_list);
static void Manage (vout_display_t *);
static int D2D_CreateRenderTarget(vout_display_t *vd);
static void D2D_ResizeRenderTarget(vout_display_t *vd);
static void D2D_DestroyRenderTarget(vout_display_t *vd);
/**
* Initialises Direct2D vout module
*/
static int Open(vlc_object_t *object)
{
vout_display_t *vd = (vout_display_t *)object;
vout_display_sys_t *sys;
vd->sys = sys = calloc(1, sizeof(*sys));
if (!sys)
return VLC_ENOMEM;
sys->d2_render_target = NULL;
sys->d2_dll = LoadLibrary(TEXT("D2D1.DLL"));
if (!sys->d2_dll) {
if (object->b_force)
msg_Err(vd, "Cannot load D2D1.DLL, aborting");
goto error;
}
D2D1_FACTORY_OPTIONS fo = {
D2D1_DEBUG_LEVEL_NONE
};
HRESULT (WINAPI *D2D1CreateFactory)(D2D1_FACTORY_TYPE, REFIID,
const D2D1_FACTORY_OPTIONS *,
void **);
D2D1CreateFactory = (void *)GetProcAddress(sys->d2_dll,
TEXT("D2D1CreateFactory"));
if (!D2D1CreateFactory) {
msg_Err(vd,
"Cannot locate reference to a D2D1CreateFactory ABI in D2D1.DLL");
goto error;
}
#ifndef NDEBUG
msg_Dbg(vd, "D2D1.DLL loaded");
#endif
HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
(REFIID)&IID_ID2D1Factory,
&fo,
(void **)&sys->d2_factory);
if (hr != S_OK) {
msg_Err(vd, "Cannot create Direct2D factory (hr = 0x%x)!",
(unsigned)hr);
goto error;
}
if (CommonInit(vd))
goto error;
if (D2D_CreateRenderTarget(vd) != VLC_SUCCESS)
goto error;
vout_display_info_t info = vd->info;
info.is_slow = false;
info.has_double_click = true;
info.has_hide_mouse = false;
info.has_pictures_invalid = false;
vd->info = info;
vd->fmt.i_chroma = VLC_CODEC_RGB32; /* masks change this to BGR32 for ID2D1Bitmap */
vd->fmt.i_rmask = 0x0000ff00;
vd->fmt.i_gmask = 0x00ff0000;
vd->fmt.i_bmask = 0xff000000;
vd->pool = Pool;
vd->prepare = Prepare;
vd->display = Display;
vd->manage = Manage;
vd->control = Control;
EventThreadUpdateTitle(sys->event, VOUT_TITLE " (Direct2D output)");
#ifndef NDEBUG
msg_Dbg(vd, "Ready");
#endif
return VLC_SUCCESS;
error:
Close(VLC_OBJECT(vd));
return VLC_EGENERIC;
}
/**
* Close Direct2D vout
*/
static void Close(vlc_object_t *object)
{
vout_display_t *vd = (vout_display_t *)object;
D2D_DestroyRenderTarget(vd);
if (vd->sys->pool)
picture_pool_Delete(vd->sys->pool);
CommonClean(vd);
free(vd->sys);
}
/**
* Handles pool allocations for bitmaps
*/
static picture_pool_t *Pool(vout_display_t *vd, unsigned count)
{
vout_display_sys_t *sys = vd->sys;
if (!sys->pool) {
sys->pool = picture_pool_NewFromFormat(&vd->fmt, count);
#ifndef NDEBUG
msg_Dbg(vd, "New picture pool created");
#endif
}
return sys->pool;
}
/**
* Performs set up of ID2D1Bitmap memory ready for blitting
*/
static void Prepare(vout_display_t *vd, picture_t *picture)
{
vout_display_sys_t *sys = vd->sys;
if (sys->d2_render_target && sys->d2_bitmap) {
HRESULT hr = ID2D1Bitmap_CopyFromMemory(sys->d2_bitmap,
NULL /*&r_src*/,
picture->p[0].p_pixels,
picture->p[0].i_pitch);
if (hr != S_OK)
msg_Err(vd, "Failed to copy bitmap memory (hr = 0x%x)!",
(unsigned)hr);
#ifndef NDEBUG
/*msg_Dbg(vd, "Bitmap dbg: target = %p, pitch = %d, bitmap = %p",
sys->d2_render_target, pitch, sys->d2_bitmap);*/
#endif
}
}
/**
* Blits a scaled picture_t to the render target
*/
static void Display(vout_display_t *vd, picture_t *picture)
{
vout_display_sys_t *sys = vd->sys;
D2D1_RECT_F r_dest = {
sys->rect_dest.left,
sys->rect_dest.top,
sys->rect_dest.right,
sys->rect_dest.bottom
};
if (sys->d2_render_target && sys->d2_bitmap) {
ID2D1HwndRenderTarget_BeginDraw(sys->d2_render_target);
ID2D1HwndRenderTarget_DrawBitmap(sys->d2_render_target,
sys->d2_bitmap,
&r_dest,
1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
NULL);
HRESULT hr = ID2D1HwndRenderTarget_EndDraw(sys->d2_render_target,
NULL,
NULL);
if (hr == D2DERR_RECREATE_TARGET) {
D2D_DestroyRenderTarget(vd);
D2D_CreateRenderTarget(vd);
}
}
picture_Release(picture);
CommonDisplay(vd);
}
/**
* Control event handler
*/
static int Control(vout_display_t *vd, int query, va_list args)
{
return CommonControl(vd, query, args);
}
/**
* Handles surface management
* ID2D1RenderTargets cannot be resized and must be recreated
*/
static void Manage(vout_display_t *vd)
{
vout_display_sys_t *sys = vd->sys;
CommonManage(vd);
if (sys->changes & DX_POSITION_CHANGE) {
D2D_ResizeRenderTarget(vd);
sys->changes &= ~DX_POSITION_CHANGE;
}
}
/**
* Creates a ID2D1HwndRenderTarget and associated ID2D1Bitmap
*/
static int D2D_CreateRenderTarget(vout_display_t *vd)
{
vout_display_sys_t *sys = vd->sys;
sys->d2_render_target = NULL;
D2D1_PIXEL_FORMAT pf = {
DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_IGNORE
};
D2D1_RENDER_TARGET_PROPERTIES rtp = {
D2D1_RENDER_TARGET_TYPE_DEFAULT,
pf,
0,
0,
D2D1_RENDER_TARGET_USAGE_NONE,
D2D1_FEATURE_LEVEL_DEFAULT
};
D2D1_SIZE_U size = {
sys->rect_dest.right - sys->rect_dest.left,
sys->rect_dest.bottom - sys->rect_dest.top
};
D2D1_HWND_RENDER_TARGET_PROPERTIES hrtp = {
sys->hvideownd,
size,
D2D1_PRESENT_OPTIONS_IMMEDIATELY /* this might need fiddling */
};
HRESULT hr = ID2D1Factory_CreateHwndRenderTarget(sys->d2_factory,
&rtp,
&hrtp,
&sys->d2_render_target);
if (hr != S_OK) {
msg_Err(vd, "Cannot create render target (hvideownd = 0x%x, width = %d, height = %d, pf.format = %d, hr = 0x%x)!",
(unsigned)hrtp.hwnd, hrtp.pixelSize.width,
hrtp.pixelSize.height, pf.format, (unsigned)hr);
sys->d2_render_target = NULL;
return VLC_EGENERIC;
}
FLOAT dpi_x, dpi_y;
ID2D1Factory_GetDesktopDpi(sys->d2_factory,
&dpi_x,
&dpi_y);
D2D1_BITMAP_PROPERTIES bp = {
pf,
dpi_x,
dpi_y
};
D2D1_SIZE_U bitmap_size = {
vd->fmt.i_width,
vd->fmt.i_height
};
hr = ID2D1HwndRenderTarget_CreateBitmap(sys->d2_render_target,
bitmap_size,
NULL,
0,
&bp,
&sys->d2_bitmap);
if (hr != S_OK) {
msg_Err(vd, "Failed to create bitmap (hr = 0x%x)!", (unsigned)hr);
sys->d2_bitmap = NULL;
D2D_DestroyRenderTarget(vd);
return VLC_EGENERIC;
}
#ifndef NDEBUG
msg_Dbg(vd, "Render trgt dbg: dpi = %f, render_target = %p, bitmap = %p",
dpi_x, sys->d2_render_target, sys->d2_bitmap);
#endif
return VLC_SUCCESS;
}
/**
* Resizes a ID2D1HWndRenderTarget
*/
static void D2D_ResizeRenderTarget(vout_display_t *vd)
{
vout_display_sys_t *sys = vd->sys;
D2D1_SIZE_U size = {
sys->rect_dest.right - sys->rect_dest.left,
sys->rect_dest.bottom - sys->rect_dest.top
};
HRESULT hr = ID2D1HwndRenderTarget_Resize(sys->d2_render_target, &size);
if (hr != S_OK)
msg_Err(vd, "Cannot resize render target (width = %d, height = %d, hr = 0x%x)!",
size.width, size.height, (unsigned)hr);
}
/**
* Cleans up ID2D1HwndRenderTarget and ID2D1Bitmap
*/
static void D2D_DestroyRenderTarget(vout_display_t *vd)
{
vout_display_sys_t *sys = vd->sys;
if (sys->d2_render_target) {
ID2D1HwndRenderTarget_Release(sys->d2_render_target);
sys->d2_render_target = NULL;
}
if (sys->d2_bitmap) {
ID2D1Bitmap_Release(sys->d2_bitmap);
sys->d2_bitmap = NULL;
}
#ifndef NDEBUG
msg_Dbg(vd, "Destroyed");
#endif
}
......@@ -49,6 +49,9 @@
#ifdef MODULE_NAME_IS_glwin32
#include "../opengl.h"
#endif
#ifdef MODULE_NAME_IS_direct2d
#include <d2d1.h>
#endif
#include <vlc_keys.h>
#include "common.h"
......
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