Commit 955de909 authored by Laurent Aimar's avatar Laurent Aimar
Browse files

Removed old msw files.

parent 25d33b29
/*****************************************************************************
* common.c:
*****************************************************************************
* Copyright (C) 2001-2009 the VideoLAN team
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble: This file contains the functions related to the creation of
* a window and the handling of its messages (events).
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <vlc_common.h>
#include <vlc_vout.h>
#include <vlc_vout_window.h>
#include <windows.h>
#include <windowsx.h>
#include <shellapi.h>
#ifdef MODULE_NAME_IS_directx
#include <ddraw.h>
#endif
#ifdef MODULE_NAME_IS_direct3d
#include <d3d9.h>
#endif
#ifdef MODULE_NAME_IS_glwin32
#include <GL/gl.h>
#endif
#include "vout.h"
#ifndef UNDER_CE
#include <vlc_windows_interfaces.h>
#endif
#ifdef UNDER_CE
#include <aygshell.h>
//WINSHELLAPI BOOL WINAPI SHFullScreen(HWND hwndRequester, DWORD dwState);
#endif
static int vaControlParentWindow( vout_thread_t *, int, va_list );
/* */
int CommonInit( vout_thread_t *p_vout )
{
vout_sys_t *p_sys = p_vout->p_sys;
p_sys->hwnd = NULL;
p_sys->hvideownd = NULL;
p_sys->hparent = NULL;
p_sys->hfswnd = NULL;
p_sys->i_changes = 0;
SetRectEmpty( &p_sys->rect_display );
SetRectEmpty( &p_sys->rect_parent );
var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
/* Set main window's size */
vout_window_cfg_t wnd_cfg;
memset( &wnd_cfg, 0, sizeof(wnd_cfg) );
wnd_cfg.type = VOUT_WINDOW_TYPE_HWND;
wnd_cfg.x = 0;
wnd_cfg.y = 0;
wnd_cfg.width = p_vout->i_window_width;
wnd_cfg.height = p_vout->i_window_height;
p_sys->p_event = EventThreadCreate( p_vout, &wnd_cfg );
if( !p_sys->p_event )
return VLC_EGENERIC;
event_cfg_t cfg;
memset(&cfg, 0, sizeof(cfg));
#ifdef MODULE_NAME_IS_direct3d
cfg.use_desktop = p_vout->p_sys->b_desktop;
#endif
#ifdef MODULE_NAME_IS_directx
cfg.use_overlay = p_vout->p_sys->b_using_overlay;
#endif
event_hwnd_t hwnd;
if( EventThreadStart( p_sys->p_event, &hwnd, &cfg ) )
return VLC_EGENERIC;
p_sys->parent_window = hwnd.parent_window;
p_sys->hparent = hwnd.hparent;
p_sys->hwnd = hwnd.hwnd;
p_sys->hvideownd = hwnd.hvideownd;
p_sys->hfswnd = hwnd.hfswnd;
/* Variable to indicate if the window should be on top of others */
/* Trigger a callback right now */
var_TriggerCallback( p_vout, "video-on-top" );
/* Why not with glwin32 */
#if !defined(UNDER_CE) && !defined(MODULE_NAME_IS_glwin32)
var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
DisableScreensaver ( p_vout );
#endif
return VLC_SUCCESS;
}
/* */
void CommonClean( vout_thread_t *p_vout )
{
vout_sys_t *p_sys = p_vout->p_sys;
ExitFullscreen( p_vout );
if( p_sys->p_event )
{
EventThreadStop( p_sys->p_event );
EventThreadDestroy( p_sys->p_event );
}
#if !defined(UNDER_CE) && !defined(MODULE_NAME_IS_glwin32)
RestoreScreensaver( p_vout );
#endif
}
void CommonManage( vout_thread_t *p_vout )
{
/* If we do not control our window, we check for geometry changes
* ourselves because the parent might not send us its events. */
if( p_vout->p_sys->hparent )
{
RECT rect_parent;
POINT point;
GetClientRect( p_vout->p_sys->hparent, &rect_parent );
point.x = point.y = 0;
ClientToScreen( p_vout->p_sys->hparent, &point );
OffsetRect( &rect_parent, point.x, point.y );
if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
{
p_vout->p_sys->rect_parent = rect_parent;
/* FIXME I find such #ifdef quite weirds. Are they really needed ? */
#if defined(MODULE_NAME_IS_direct3d)
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top,
SWP_NOZORDER );
UpdateRects( p_vout, true );
#else
/* This one is to force the update even if only
* the position has changed */
SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top, 0 );
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top, 0 );
#if defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi)
unsigned int i_x, i_y, i_width, i_height;
vout_PlacePicture( p_vout, rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top,
&i_x, &i_y, &i_width, &i_height );
SetWindowPos( p_vout->p_sys->hvideownd, HWND_TOP,
i_x, i_y, i_width, i_height, 0 );
#endif
#endif
}
}
/* */
p_vout->p_sys->i_changes |= EventThreadRetreiveChanges( p_vout->p_sys->p_event );
/* autoscale toggle */
if( p_vout->i_changes & VOUT_SCALE_CHANGE )
{
p_vout->i_changes &= ~VOUT_SCALE_CHANGE;
p_vout->b_autoscale = var_GetBool( p_vout, "autoscale" );
p_vout->i_zoom = (int) ZOOM_FP_FACTOR;
UpdateRects( p_vout, true );
}
/* scaling factor */
if( p_vout->i_changes & VOUT_ZOOM_CHANGE )
{
p_vout->i_changes &= ~VOUT_ZOOM_CHANGE;
p_vout->b_autoscale = false;
p_vout->i_zoom =
(int)( ZOOM_FP_FACTOR * var_GetFloat( p_vout, "scale" ) );
UpdateRects( p_vout, true );
}
/* Check for cropping / aspect changes */
if( p_vout->i_changes & VOUT_CROP_CHANGE ||
p_vout->i_changes & VOUT_ASPECT_CHANGE )
{
p_vout->i_changes &= ~VOUT_CROP_CHANGE;
p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
p_vout->output.i_aspect = (int64_t)VOUT_ASPECT_FACTOR *
p_vout->fmt_in.i_sar_num * p_vout->fmt_in.i_width /
(p_vout->fmt_in.i_sar_den * p_vout->fmt_in.i_height);
UpdateRects( p_vout, true );
}
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
/*
* Fullscreen change
*/
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
|| p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{
Win32ToggleFullscreen( p_vout );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
EventThreadMouseAutoHide( p_vout->p_sys->p_event );
/*
* "Always on top" status change
*/
if( p_vout->p_sys->b_on_top_change )
{
HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
bool b = var_GetBool( p_vout, "video-on-top" );
/* Set the window on top if necessary */
if( b && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
& WS_EX_TOPMOST ) )
{
CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
MF_BYCOMMAND | MFS_CHECKED );
SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE );
}
else
/* The window shouldn't be on top */
if( !b && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
& WS_EX_TOPMOST ) )
{
CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
MF_BYCOMMAND | MFS_UNCHECKED );
SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE );
}
p_vout->p_sys->b_on_top_change = false;
}
}
/*****************************************************************************
* UpdateRects: update clipping rectangles
*****************************************************************************
* This function is called when the window position or size are changed, and
* its job is to update the source and destination RECTs used to display the
* picture.
*****************************************************************************/
void UpdateRects( vout_thread_t *p_vout, bool b_force )
{
#define rect_src p_vout->p_sys->rect_src
#define rect_src_clipped p_vout->p_sys->rect_src_clipped
#define rect_dest p_vout->p_sys->rect_dest
#define rect_dest_clipped p_vout->p_sys->rect_dest_clipped
unsigned int i_width, i_height, i_x, i_y;
RECT rect;
POINT point;
/* Retrieve the window size */
GetClientRect( p_vout->p_sys->hwnd, &rect );
/* Retrieve the window position */
point.x = point.y = 0;
ClientToScreen( p_vout->p_sys->hwnd, &point );
/* If nothing changed, we can return */
bool b_changed;
EventThreadUpdateWindowPosition( p_vout->p_sys->p_event, &b_changed,
point.x, point.y,
rect.right, rect.bottom );
if( !b_force && !b_changed )
return;
/* Update the window position and size */
vout_PlacePicture( p_vout, rect.right, rect.bottom,
&i_x, &i_y, &i_width, &i_height );
if( p_vout->p_sys->hvideownd )
SetWindowPos( p_vout->p_sys->hvideownd, 0,
i_x, i_y, i_width, i_height,
SWP_NOCOPYBITS|SWP_NOZORDER|SWP_ASYNCWINDOWPOS );
/* Destination image position and dimensions */
#if defined(MODULE_NAME_IS_direct3d)
rect_dest.left = 0;
rect_dest.right = i_width;
rect_dest.top = 0;
rect_dest.bottom = i_height;
#else
rect_dest.left = point.x + i_x;
rect_dest.right = rect_dest.left + i_width;
rect_dest.top = point.y + i_y;
rect_dest.bottom = rect_dest.top + i_height;
#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
if( p_vout->p_sys->b_using_overlay )
{
if( p_vout->p_sys->i_align_dest_boundary )
rect_dest.left = ( rect_dest.left +
p_vout->p_sys->i_align_dest_boundary / 2 ) &
~p_vout->p_sys->i_align_dest_boundary;
if( p_vout->p_sys->i_align_dest_size )
rect_dest.right = (( rect_dest.right - rect_dest.left +
p_vout->p_sys->i_align_dest_size / 2 ) &
~p_vout->p_sys->i_align_dest_size) + rect_dest.left;
}
#endif
#endif
#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d)
/* UpdateOverlay directdraw function doesn't automatically clip to the
* display size so we need to do it otherwise it will fail
* It is also needed for d3d to avoid exceding our surface size */
/* Clip the destination window */
if( !IntersectRect( &rect_dest_clipped, &rect_dest,
&p_vout->p_sys->rect_display ) )
{
SetRectEmpty( &rect_src_clipped );
return;
}
#ifndef NDEBUG
msg_Dbg( p_vout, "DirectXUpdateRects image_dst_clipped coords:"
" %li,%li,%li,%li",
rect_dest_clipped.left, rect_dest_clipped.top,
rect_dest_clipped.right, rect_dest_clipped.bottom );
#endif
#else
/* AFAIK, there are no clipping constraints in Direct3D, OpenGL and GDI */
rect_dest_clipped = rect_dest;
#endif
/* the 2 following lines are to fix a bug when clicking on the desktop */
if( (rect_dest_clipped.right - rect_dest_clipped.left)==0 ||
(rect_dest_clipped.bottom - rect_dest_clipped.top)==0 )
{
SetRectEmpty( &rect_src_clipped );
return;
}
/* src image dimensions */
rect_src.left = 0;
rect_src.top = 0;
rect_src.right = p_vout->render.i_width;
rect_src.bottom = p_vout->render.i_height;
/* Clip the source image */
rect_src_clipped.left = p_vout->fmt_out.i_x_offset +
(rect_dest_clipped.left - rect_dest.left) *
p_vout->fmt_out.i_visible_width / (rect_dest.right - rect_dest.left);
rect_src_clipped.right = p_vout->fmt_out.i_x_offset +
p_vout->fmt_out.i_visible_width -
(rect_dest.right - rect_dest_clipped.right) *
p_vout->fmt_out.i_visible_width / (rect_dest.right - rect_dest.left);
rect_src_clipped.top = p_vout->fmt_out.i_y_offset +
(rect_dest_clipped.top - rect_dest.top) *
p_vout->fmt_out.i_visible_height / (rect_dest.bottom - rect_dest.top);
rect_src_clipped.bottom = p_vout->fmt_out.i_y_offset +
p_vout->fmt_out.i_visible_height -
(rect_dest.bottom - rect_dest_clipped.bottom) *
p_vout->fmt_out.i_visible_height / (rect_dest.bottom - rect_dest.top);
#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
if( p_vout->p_sys->b_using_overlay )
{
if( p_vout->p_sys->i_align_src_boundary )
rect_src_clipped.left = ( rect_src_clipped.left +
p_vout->p_sys->i_align_src_boundary / 2 ) &
~p_vout->p_sys->i_align_src_boundary;
if( p_vout->p_sys->i_align_src_size )
rect_src_clipped.right = (( rect_src_clipped.right -
rect_src_clipped.left +
p_vout->p_sys->i_align_src_size / 2 ) &
~p_vout->p_sys->i_align_src_size) + rect_src_clipped.left;
}
#elif defined(MODULE_NAME_IS_direct3d)
/* Needed at least with YUV content */
rect_src_clipped.left &= ~1;
rect_src_clipped.right &= ~1;
rect_src_clipped.top &= ~1;
rect_src_clipped.bottom &= ~1;
#endif
#ifndef NDEBUG
msg_Dbg( p_vout, "DirectXUpdateRects image_src_clipped"
" coords: %li,%li,%li,%li",
rect_src_clipped.left, rect_src_clipped.top,
rect_src_clipped.right, rect_src_clipped.bottom );
#endif
#ifdef MODULE_NAME_IS_directx
/* The destination coordinates need to be relative to the current
* directdraw primary surface (display) */
rect_dest_clipped.left -= p_vout->p_sys->rect_display.left;
rect_dest_clipped.right -= p_vout->p_sys->rect_display.left;
rect_dest_clipped.top -= p_vout->p_sys->rect_display.top;
rect_dest_clipped.bottom -= p_vout->p_sys->rect_display.top;
if( p_vout->p_sys->b_using_overlay )
DirectDrawUpdateOverlay( p_vout );
#endif
#ifndef UNDER_CE
/* Windows 7 taskbar thumbnail code */
LPTASKBARLIST3 p_taskbl;
OSVERSIONINFO winVer;
winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if( GetVersionEx(&winVer) && winVer.dwMajorVersion > 5 )
{
CoInitialize( 0 );
if( S_OK == CoCreateInstance( &clsid_ITaskbarList,
NULL, CLSCTX_INPROC_SERVER,
&IID_ITaskbarList3,
&p_taskbl) )
{
RECT rect_video, rect_parent, rect_relative;
HWND hroot = GetAncestor(p_vout->p_sys->hwnd,GA_ROOT);
p_taskbl->vt->HrInit(p_taskbl);
GetWindowRect(p_vout->p_sys->hvideownd, &rect_video);
GetWindowRect(hroot, &rect_parent);
rect_relative.left = rect_video.left - rect_parent.left - 8;
rect_relative.right = rect_video.right - rect_video.left + rect_relative.left;
rect_relative.top = rect_video.top - rect_parent.top - 10;
rect_relative.bottom = rect_video.bottom - rect_video.top + rect_relative.top - 25;
if (S_OK != p_taskbl->vt->SetThumbnailClip(p_taskbl, hroot, &rect_relative))
msg_Err( p_vout, "SetThumbNailClip failed");
p_taskbl->vt->Release(p_taskbl);
}
CoUninitialize();
}
#endif
/* Signal the change in size/position */
p_vout->p_sys->i_changes |= DX_POSITION_CHANGE;
#undef rect_src
#undef rect_src_clipped
#undef rect_dest
#undef rect_dest_clipped
}
/*****************************************************************************
* Control: control facility for the vout
*****************************************************************************/
int Control( vout_thread_t *p_vout, int i_query, va_list args )
{
RECT rect_window;
switch( i_query )
{
case VOUT_SET_SIZE:
if( p_vout->p_sys->parent_window )
return vaControlParentWindow( p_vout, i_query, args );
/* Update dimensions */
rect_window.top = rect_window.left = 0;
rect_window.right = va_arg( args, unsigned int );
rect_window.bottom = va_arg( args, unsigned int );
if( !rect_window.right ) rect_window.right = p_vout->i_window_width;
if( !rect_window.bottom ) rect_window.bottom = p_vout->i_window_height;
AdjustWindowRect( &rect_window, EventThreadGetWindowStyle( p_vout->p_sys->p_event ), 0 );
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect_window.right - rect_window.left,
rect_window.bottom - rect_window.top, SWP_NOMOVE );
return VLC_SUCCESS;
case VOUT_SET_STAY_ON_TOP:
if( p_vout->p_sys->hparent && !var_GetBool( p_vout, "fullscreen" ) )
return vaControlParentWindow( p_vout, i_query, args );
p_vout->p_sys->b_on_top_change = true;
return VLC_SUCCESS;
default:
return VLC_EGENERIC;
}
}
/* Internal wrapper over GetWindowPlacement */
static WINDOWPLACEMENT getWindowState(HWND hwnd)
{
WINDOWPLACEMENT window_placement;
window_placement.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement( hwnd, &window_placement );
return window_placement;
}
/* Internal wrapper to call vout_ControlWindow for hparent */
static int vaControlParentWindow( vout_thread_t *p_vout, int i_query,
va_list args )
{
switch( i_query )
{
case VOUT_SET_SIZE:
{
const unsigned i_width = va_arg(args, unsigned);
const unsigned i_height = va_arg(args, unsigned);
return vout_window_SetSize( p_vout->p_sys->parent_window, i_width, i_height );
}
case VOUT_SET_STAY_ON_TOP:
{
const bool is_on_top = va_arg(args, int);
return vout_window_SetState( p_vout->p_sys->parent_window, is_on_top );
}
default:
return VLC_EGENERIC;
}
}
#if 0
static int ControlParentWindow( vout_thread_t *p_vout, int i_query, ... )
{
va_list args;
int ret;
va_start( args, i_query );
ret = vaControlParentWindow( p_vout, i_query, args );
va_end( args );
return ret;
}
#endif
void ExitFullscreen( vout_thread_t *p_vout )
{
if( p_vout->b_fullscreen )
{
msg_Dbg( p_vout, "Quitting fullscreen" );
Win32ToggleFullscreen( p_vout );
/* Force fullscreen in the core for the next video */
var_SetBool( p_vout, "fullscreen", true );
}
}
void Win32ToggleFullscreen( vout_thread_t *p_vout )
{
HWND hwnd = (p_vout->p_sys->hparent && p_vout->p_sys->hfswnd) ?
p_vout->p_sys->hfswnd : p_vout->p_sys->hwnd;
/* Save the current windows placement/placement to restore
when fullscreen is over */
WINDOWPLACEMENT window_placement = getWindowState( hwnd );
p_vout->b_fullscreen = ! p_vout->b_fullscreen;