Commit 72af6adc authored by Rémi Duraffort's avatar Rémi Duraffort

C++: use postfix operator for interators (that's supposedly faster and a good practice).

parent 1be41cae
......@@ -1014,7 +1014,7 @@ static int OpenDevice( vlc_object_t *p_this, access_sys_t *p_sys,
return VLC_EGENERIC;
list<string>::iterator iter;
for( iter = list_devices.begin(); iter != list_devices.end(); iter++ )
for( iter = list_devices.begin(); iter != list_devices.end(); ++iter )
msg_Dbg( p_this, "found device: %s", iter->c_str() );
/* If no device name was specified, pick the 1st one */
......@@ -2043,7 +2043,7 @@ static int FindDevicesCallback( vlc_object_t *p_this, char const *psz_name,
list<string>::iterator iter;
for( iter = list_devices.begin(), i = 2; iter != list_devices.end();
iter++, i++ )
++iter, i++ )
{
p_item->ppsz_list[i] = strdup( iter->c_str() );
p_item->ppsz_list_text[i] = NULL;
......
......@@ -94,7 +94,7 @@ bool dvd_chapter_codec_c::Enter()
f_result |= sys.dvd_interpretor.Interpret( p_data );
}
}
index++;
++index;
}
return f_result;
}
......@@ -117,7 +117,7 @@ bool dvd_chapter_codec_c::Leave()
f_result |= sys.dvd_interpretor.Interpret( p_data );
}
}
index++;
++index;
}
return f_result;
}
......@@ -772,7 +772,7 @@ bool matroska_script_codec_c::Enter()
msg_Dbg( &sys.demuxer, "Matroska Script enter command" );
f_result |= interpretor.Interpret( (*index)->GetBuffer(), (*index)->GetSize() );
}
index++;
++index;
}
return f_result;
}
......@@ -788,7 +788,7 @@ bool matroska_script_codec_c::Leave()
msg_Dbg( &sys.demuxer, "Matroska Script leave command" );
f_result |= interpretor.Interpret( (*index)->GetBuffer(), (*index)->GetSize() );
}
index++;
++index;
}
return f_result;
}
......
......@@ -53,19 +53,19 @@ public:
while ( indexe != enter_cmds.end() )
{
delete (*indexe);
indexe++;
++indexe;
}
std::vector<KaxChapterProcessData*>::iterator indexl = leave_cmds.begin();
while ( indexl != leave_cmds.end() )
{
delete (*indexl);
indexl++;
++indexl;
}
std::vector<KaxChapterProcessData*>::iterator indexd = during_cmds.begin();
while ( indexd != during_cmds.end() )
{
delete (*indexd);
indexd++;
++indexd;
}
}
......
......@@ -32,13 +32,13 @@ chapter_item_c::~chapter_item_c()
while ( index != codecs.end() )
{
delete (*index);
index++;
++index;
}
std::vector<chapter_item_c*>::iterator index_ = sub_chapters.begin();
while ( index_ != sub_chapters.end() )
{
delete (*index_);
index_++;
++index_;
}
}
......@@ -91,7 +91,7 @@ chapter_item_c *chapter_item_c::BrowseCodecPrivate( unsigned int codec_id,
{
if ( match( **index ,p_cookie, i_cookie_size ) )
return this;
index++;
++index;
}
// sub-chapters
......@@ -102,7 +102,7 @@ chapter_item_c *chapter_item_c::BrowseCodecPrivate( unsigned int codec_id,
p_result = (*index2)->BrowseCodecPrivate( codec_id, match, p_cookie, i_cookie_size );
if ( p_result != NULL )
return p_result;
index2++;
++index2;
}
return p_result;
......@@ -158,7 +158,7 @@ std::string chapter_item_c::GetCodecName( bool f_for_title ) const
result = (*index)->GetCodecName( f_for_title );
if ( result != "" )
break;
index++;
++index;
}
return result;
......@@ -174,7 +174,7 @@ int16 chapter_item_c::GetTitleNumber( ) const
result = (*index)->GetTitleNumber( );
if ( result >= 0 )
break;
index++;
++index;
}
return result;
......@@ -189,7 +189,7 @@ int64_t chapter_item_c::RefreshChapters( bool b_ordered, int64_t i_prev_user_tim
while ( index != sub_chapters.end() )
{
i_user_time = (*index)->RefreshChapters( b_ordered, i_user_time );
index++;
++index;
}
if ( b_ordered )
......@@ -243,7 +243,7 @@ chapter_item_c *chapter_item_c::FindTimecode( mtime_t i_user_timecode, const cha
while ( index != sub_chapters.end() && ((p_current == NULL && psz_result == NULL) || (p_current != NULL && (!b_found || psz_result == NULL))))
{
psz_result = (*index)->FindTimecode( i_user_timecode, p_current, b_found );
index++;
++index;
}
if ( psz_result == NULL )
......@@ -263,7 +263,7 @@ bool chapter_item_c::ParentOf( const chapter_item_c & item ) const
{
if ( (*index)->ParentOf( item ) )
return true;
index++;
++index;
}
return false;
......@@ -276,7 +276,7 @@ bool chapter_item_c::Enter( bool b_do_subs )
while ( index != codecs.end() )
{
f_result |= (*index)->Enter();
index++;
++index;
}
if ( b_do_subs )
......@@ -286,7 +286,7 @@ bool chapter_item_c::Enter( bool b_do_subs )
while ( index_ != sub_chapters.end() )
{
f_result |= (*index_)->Enter( true );
index_++;
++index_;
}
}
return f_result;
......@@ -300,7 +300,7 @@ bool chapter_item_c::Leave( bool b_do_subs )
while ( index != codecs.end() )
{
f_result |= (*index)->Leave();
index++;
++index;
}
if ( b_do_subs )
......@@ -310,7 +310,7 @@ bool chapter_item_c::Leave( bool b_do_subs )
while ( index_ != sub_chapters.end() )
{
f_result |= (*index_)->Leave( true );
index_++;
++index_;
}
}
b_is_leaving = false;
......
......@@ -707,7 +707,7 @@ ModuleListConfigControl::ModuleListConfigControl( vlc_object_t *_p_this,
int boxline = 0;
for( QVector<checkBoxListItem*>::iterator it = modules.begin();
it != modules.end(); it++ )
it != modules.end(); ++it )
{
layoutGroupBox->addWidget( (*it)->checkBox, boxline++, 0 );
}
......@@ -731,7 +731,7 @@ ModuleListConfigControl::ModuleListConfigControl( vlc_object_t *_p_this,
ModuleListConfigControl::~ModuleListConfigControl()
{
for( QVector<checkBoxListItem*>::iterator it = modules.begin();
it != modules.end(); it++ )
it != modules.end(); ++it )
{
delete *it;
}
......@@ -811,7 +811,7 @@ QString ModuleListConfigControl::getValue()
void ModuleListConfigControl::hide()
{
for( QVector<checkBoxListItem*>::iterator it = modules.begin();
it != modules.end(); it++ )
it != modules.end(); ++it )
{
(*it)->checkBox->hide();
}
......@@ -821,7 +821,7 @@ void ModuleListConfigControl::hide()
void ModuleListConfigControl::show()
{
for( QVector<checkBoxListItem*>::iterator it = modules.begin();
it != modules.end(); it++ )
it != modules.end(); ++it )
{
(*it)->checkBox->show();
}
......@@ -835,7 +835,7 @@ void ModuleListConfigControl::onUpdate()
bool first = true;
for( QVector<checkBoxListItem*>::iterator it = modules.begin();
it != modules.end(); it++ )
it != modules.end(); ++it )
{
if( (*it)->checkBox->isChecked() )
{
......
......@@ -750,7 +750,7 @@ void SPrefsPanel::apply()
{
/* Generic save for ever panel */
QList<ConfigControl *>::Iterator i;
for( i = controls.begin() ; i != controls.end() ; i++ )
for( i = controls.begin() ; i != controls.end() ; ++i )
{
ConfigControl *c = qobject_cast<ConfigControl *>(*i);
c->doApply( p_intf );
......@@ -867,7 +867,7 @@ void SPrefsPanel::changeStyle( QString s_style )
QWidgetList::iterator it = widgets.begin();
while( it != widgets.end() ) {
(*it)->update();
it++;
++it;
};
}
......
......@@ -886,7 +886,7 @@ void VLMWrapper::EditSchedule( const QString& name, const QString& input,
void VLMDialog::toggleVisible()
{
QList<VLMAWidget *>::iterator it;
for( it = vlmItems.begin(); it != vlmItems.end(); it++ )
for( it = vlmItems.begin(); it != vlmItems.end(); ++it )
{
VLMAWidget *item = *it;
delete item;
......
......@@ -212,7 +212,7 @@ void CtrlList::handleEvent( EvtGeneric &rEvent )
{
// Flag to know if the current item must be selected
bool select = false;
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
bool nextSelect = select;
if( index == yPos || &*it == m_pLastSelected )
......@@ -236,7 +236,7 @@ void CtrlList::handleEvent( EvtGeneric &rEvent )
else if( rEvent.getAsString().find( "mouse:left:down:ctrl" ) !=
string::npos )
{
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
if( index == yPos )
{
......@@ -253,7 +253,7 @@ void CtrlList::handleEvent( EvtGeneric &rEvent )
{
// Flag to know if the current item must be selected
bool select = false;
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
bool nextSelect = select;
if( index == yPos || &*it == m_pLastSelected )
......@@ -277,7 +277,7 @@ void CtrlList::handleEvent( EvtGeneric &rEvent )
else if( rEvent.getAsString().find( "mouse:left:down" ) !=
string::npos )
{
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
if( index == yPos )
{
......@@ -295,7 +295,7 @@ void CtrlList::handleEvent( EvtGeneric &rEvent )
else if( rEvent.getAsString().find( "mouse:left:dblclick" ) !=
string::npos )
{
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
if( index == yPos )
{
......@@ -383,7 +383,7 @@ void CtrlList::autoScroll()
// Find the current playing stream
int playIndex = 0;
VarList::ConstIterator it;
for( it = m_rList.begin(); it != m_rList.end(); it++ )
for( it = m_rList.begin(); it != m_rList.end(); ++it )
{
if( (*it).m_playing )
{
......@@ -446,7 +446,7 @@ void CtrlList::makeImage()
m_pImage->fillRect( 0, yPos, width, rectHeight,
m_selColor );
}
it++;
++it;
}
}
}
......@@ -462,7 +462,7 @@ void CtrlList::makeImage()
{
uint32_t color = ( (*it).m_selected ? m_selColor : bgColor );
m_pImage->fillRect( 0, yPos, width, rectHeight, color );
it++;
++it;
}
else
{
......@@ -475,7 +475,7 @@ void CtrlList::makeImage()
// Draw the items
int yPos = 0;
for( it = m_rList[m_lastPos]; it != m_rList.end() && yPos < height; it++ )
for( it = m_rList[m_lastPos]; it != m_rList.end() && yPos < height; ++it )
{
UString *pStr = (UString*)(it->m_cString.get());
uint32_t color = ( it->m_playing ? m_playColor : m_fgColor );
......
......@@ -297,7 +297,7 @@ void Builder::addFont( const BuilderData::Font &rData )
const string &sep = pOSFactory->getDirSeparator();
list<string>::const_iterator it;
for( it = resPath.begin(); it != resPath.end(); it++ )
for( it = resPath.begin(); it != resPath.end(); ++it )
{
string path = (*it) + sep + "fonts" + sep + rData.m_fontFile;
pFont = new FT2Font( getIntf(), path, rData.m_size );
......@@ -1152,7 +1152,7 @@ GenericFont *Builder::getFont( const string &fontId )
const string &sep = pOSFactory->getDirSeparator();
list<string>::const_iterator it;
for( it = resPath.begin(); it != resPath.end(); it++ )
for( it = resPath.begin(); it != resPath.end(); ++it )
{
string path = (*it) + sep + "fonts" + sep + "FreeSans.ttf";
pFont = new FT2Font( getIntf(), path, 12 );
......
......@@ -92,7 +92,7 @@ void XMLParser::LoadCatalog()
// Try to load the catalog first (needed at least on win32 where
// we don't have a default catalog)
for( it = resPath.begin(); it != resPath.end(); it++ )
for( it = resPath.begin(); it != resPath.end(); ++it )
{
string catalog_path = (*it) + sep + "skin.catalog";
if( !stat( catalog_path.c_str(), &statBuf ) )
......@@ -108,7 +108,7 @@ void XMLParser::LoadCatalog()
xml_CatalogLoad( m_pXML, 0 );
}
for( it = resPath.begin(); it != resPath.end(); it++ )
for( it = resPath.begin(); it != resPath.end(); ++it )
{
string path = (*it) + sep + "skin.dtd";
if( !stat( path.c_str(), &statBuf ) )
......@@ -180,7 +180,7 @@ bool XMLParser::parse()
{
free( (char *)it->first );
free( (char *)it->second );
it++;
++it;
}
break;
}
......
......@@ -58,13 +58,13 @@ GenericLayout::~GenericLayout()
delete m_pImage;
list<Anchor*>::const_iterator it;
for( it = m_anchorList.begin(); it != m_anchorList.end(); it++ )
for( it = m_anchorList.begin(); it != m_anchorList.end(); ++it )
{
delete *it;
}
list<LayeredControl>::const_iterator iter;
for( iter = m_controlList.begin(); iter != m_controlList.end(); iter++ )
for( iter = m_controlList.begin(); iter != m_controlList.end(); ++iter )
{
CtrlGeneric *pCtrl = (*iter).m_pControl;
pCtrl->unsetLayout();
......@@ -112,7 +112,7 @@ void GenericLayout::addControl( CtrlGeneric *pControl,
// Add the control in the list.
// This list must remain sorted by layer order
list<LayeredControl>::iterator it;
for( it = m_controlList.begin(); it != m_controlList.end(); it++ )
for( it = m_controlList.begin(); it != m_controlList.end(); ++it )
{
if( layer < (*it).m_layer )
{
......@@ -185,7 +185,7 @@ void GenericLayout::resize( int width, int height )
// Notify all the controls that the size has changed and redraw them
list<LayeredControl>::const_iterator iter;
for( iter = m_controlList.begin(); iter != m_controlList.end(); iter++ )
for( iter = m_controlList.begin(); iter != m_controlList.end(); ++iter )
{
iter->m_pControl->onResize();
}
......@@ -220,7 +220,7 @@ void GenericLayout::refreshRect( int x, int y, int width, int height )
// Draw all the controls of the layout
list<LayeredControl>::const_iterator iter;
list<LayeredControl>::const_iterator iterVideo = m_controlList.end();
for( iter = m_controlList.begin(); iter != m_controlList.end(); iter++ )
for( iter = m_controlList.begin(); iter != m_controlList.end(); ++iter )
{
CtrlGeneric *pCtrl = (*iter).m_pControl;
if( pCtrl->isVisible() )
......
......@@ -180,14 +180,14 @@ void Theme::saveConfig()
map<string, TopWindowPtr>::const_iterator itWin;
map<string, GenericLayoutPtr>::const_iterator itLay;
ostringstream outStream;
for( itWin = m_windows.begin(); itWin != m_windows.end(); itWin++ )
for( itWin = m_windows.begin(); itWin != m_windows.end(); ++itWin )
{
TopWindow *pWin = itWin->second.get();
// Find the layout id for this window
string layoutId;
const GenericLayout *pLayout = &pWin->getActiveLayout();
for( itLay = m_layouts.begin(); itLay != m_layouts.end(); itLay++ )
for( itLay = m_layouts.begin(); itLay != m_layouts.end(); ++itLay )
{
if( itLay->second.get() == pLayout )
{
......
......@@ -66,14 +66,14 @@ ThemeRepository::ThemeRepository( intf_thread_t *pIntf ): SkinObject( pIntf )
OSFactory *pOsFactory = OSFactory::instance( pIntf );
list<string> resPath = pOsFactory->getResourcePath();
list<string>::const_iterator it;
for( it = resPath.begin(); it != resPath.end(); it++ )
for( it = resPath.begin(); it != resPath.end(); ++it )
{
parseDirectory( *it );
}
// retrieve skins from skins directories and locate default skins
map<string,string>::const_iterator itmap, itdefault;
for( itmap = m_skinsMap.begin(); itmap != m_skinsMap.end(); itmap++ )
for( itmap = m_skinsMap.begin(); itmap != m_skinsMap.end(); ++itmap )
{
string name = itmap->first;
string path = itmap->second;
......@@ -223,7 +223,7 @@ void ThemeRepository::updateRepository()
// add this new skins if not yet present in repository
string current( psz_current );
map<string,string>::const_iterator it;
for( it = m_skinsMap.begin(); it != m_skinsMap.end(); it++ )
for( it = m_skinsMap.begin(); it != m_skinsMap.end(); ++it )
{
if( it->second == current )
break;
......
......@@ -432,7 +432,7 @@ CtrlGeneric *TopWindow::findHitControl( int xPos, int yPos )
CtrlGeneric *pNewHitControl = NULL;
// Loop on the control list to find the uppest hit control
for( iter = ctrlList.rbegin(); iter != ctrlList.rend(); iter++ )
for( iter = ctrlList.rbegin(); iter != ctrlList.rend(); ++iter )
{
// Get the position of the control in the layout
const Position *pos = (*iter).m_pControl->getPosition();
......
......@@ -37,7 +37,7 @@ VarManager::~VarManager()
{
// Delete the variables in the reverse order they were added
list<string>::const_iterator it1;
for( it1 = m_varList.begin(); it1 != m_varList.end(); it1++ )
for( it1 = m_varList.begin(); it1 != m_varList.end(); ++it1 )
{
m_varMap.erase(*it1);
}
......
......@@ -105,7 +105,7 @@ void VoutManager::saveVoutConfig( )
// Save width/height to be consistent across themes
// and detach Video Controls
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
if( (*it).pCtrlVideo )
{
......@@ -135,7 +135,7 @@ void VoutManager::restoreVoutConfig( bool b_success )
// reattach vout(s) to Video Controls
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
CtrlVideo* pCtrlVideo = getBestCtrlVideo();
if( pCtrlVideo )
......@@ -150,7 +150,7 @@ void VoutManager::restoreVoutConfig( bool b_success )
void VoutManager::discardVout( CtrlVideo* pCtrlVideo )
{
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
if( (*it).pCtrlVideo == pCtrlVideo )
{
......@@ -168,7 +168,7 @@ void VoutManager::discardVout( CtrlVideo* pCtrlVideo )
void VoutManager::requestVout( CtrlVideo* pCtrlVideo )
{
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
if( (*it).pCtrlVideo == NULL )
{
......@@ -186,7 +186,7 @@ CtrlVideo* VoutManager::getBestCtrlVideo( )
// try to find an unused useable VideoControl
vector<CtrlVideo*>::const_iterator it;
for( it = m_pCtrlVideoVec.begin(); it != m_pCtrlVideoVec.end(); it++ )
for( it = m_pCtrlVideoVec.begin(); it != m_pCtrlVideoVec.end(); ++it )
{
if( (*it)->isUseable() && !(*it)->isUsed() )
{
......@@ -236,7 +236,7 @@ void VoutManager::releaseWnd( vout_window_t *pWnd )
{
// remove vout thread from savedVec
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
if( (*it).pWnd == pWnd )
{
......@@ -267,7 +267,7 @@ void VoutManager::setSizeWnd( vout_window_t *pWnd, int width, int height )
width, height );
vector<SavedWnd>::iterator it;
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); it++ )
for( it = m_SavedWndVec.begin(); it != m_SavedWndVec.end(); ++it )
{
if( (*it).pWnd == pWnd )
{
......
......@@ -75,7 +75,7 @@ void WindowManager::startMove( TopWindow &rWindow )
{
// Change the opacity of the moving windows
WinSet_t::const_iterator it;
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); it++ )
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); ++it )
{
(*it)->setOpacity( m_moveAlpha );
}
......@@ -83,7 +83,7 @@ void WindowManager::startMove( TopWindow &rWindow )
// FIXME: We need to refresh the windows, because if 2 windows overlap
// and one of them becomes transparent, the other one is not refreshed
// automatically. I don't know why... -- Ipkiss
for( it = m_allWindows.begin(); it != m_allWindows.end(); it++ )
for( it = m_allWindows.begin(); it != m_allWindows.end(); ++it )
{
(*it)->refresh( 0, 0, (*it)->getWidth(), (*it)->getHeight() );
}
......@@ -100,7 +100,7 @@ void WindowManager::stopMove()
{
// Restore the opacity of the moving windows
WinSet_t::const_iterator it;
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); it++ )
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); ++it )
{
(*it)->setOpacity( m_alpha );
}
......@@ -111,14 +111,14 @@ void WindowManager::stopMove()
// Now we rebuild the dependencies.
// Iterate through all the windows
for( itWin1 = m_allWindows.begin(); itWin1 != m_allWindows.end(); itWin1++ )
for( itWin1 = m_allWindows.begin(); itWin1 != m_allWindows.end(); ++itWin1 )
{
// Get the anchors of the layout associated to the window
const AncList_t &ancList1 =
(*itWin1)->getActiveLayout().getAnchorList();
// Iterate through all the windows, starting with (*itWin1)
for( itWin2 = itWin1; itWin2 != m_allWindows.end(); itWin2++ )
for( itWin2 = itWin1; itWin2 != m_allWindows.end(); ++itWin2 )
{
// A window can't anchor itself...
if( (*itWin2) == (*itWin1) )
......@@ -127,10 +127,10 @@ void WindowManager::stopMove()
// Now, check for anchoring between the 2 windows
const AncList_t &ancList2 =
(*itWin2)->getActiveLayout().getAnchorList();
for( itAnc1 = ancList1.begin(); itAnc1 != ancList1.end(); itAnc1++ )
for( itAnc1 = ancList1.begin(); itAnc1 != ancList1.end(); ++itAnc1 )
{
for( itAnc2 = ancList2.begin();
itAnc2 != ancList2.end(); itAnc2++ )
itAnc2 != ancList2.end(); ++itAnc2 )
{
if( (*itAnc1)->isHanging( **itAnc2 ) )
{
......@@ -160,7 +160,7 @@ void WindowManager::move( TopWindow &rWindow, int left, int top ) const
// Move all the windows
WinSet_t::const_iterator it;
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); it++ )
for( it = m_movingWindows.begin(); it != m_movingWindows.end(); ++it )
{
(*it)->move( (*it)->getLeft() + xOffset, (*it)->getTop() + yOffset );
}
......@@ -187,15 +187,15 @@ void WindowManager::startResize( GenericLayout &rLayout, Direction_t direction )
// Iterate through all the hanged windows
for( itWin = m_dependencies[rLayout.getWindow()].begin();
itWin != m_dependencies[rLayout.getWindow()].end(); itWin++ )
itWin != m_dependencies[rLayout.getWindow()].end(); ++itWin )
{
// Now, check for anchoring between the 2 windows
const AncList_t &ancList2 =
(*itWin)->getActiveLayout().getAnchorList();
for( itAnc1 = ancList1.begin(); itAnc1 != ancList1.end(); itAnc1++ )
for( itAnc1 = ancList1.begin(); itAnc1 != ancList1.end(); ++itAnc1 )
{
for( itAnc2 = ancList2.begin();
itAnc2 != ancList2.end(); itAnc2++ )
itAnc2 != ancList2.end(); ++itAnc2 )
{
if( (*itAnc1)->isHanging( **itAnc2 ) )
{
......@@ -285,7 +285,7 @@ void WindowManager::resize( GenericLayout &rLayout,
if( m_direction == kResizeE ||
m_direction == kResizeSE )
{
for( it = m_resizeMovingE.begin(); it != m_resizeMovingE.end(); it++ )
for( it = m_resizeMovingE.begin(); it != m_resizeMovingE.end(); ++it )
{
(*it)->move( (*it)->getLeft() + xNewOffset,
(*it)->getTop() );
......@@ -294,7 +294,7 @@ void WindowManager::resize( GenericLayout &rLayout,
if( m_direction == kResizeE ||
m_direction == kResizeSE )
{
for( it = m_resizeMovingS.begin(); it != m_resizeMovingS.end(); it++ )
for( it = m_resizeMovingS.begin(); it != m_resizeMovingS.end(); ++it )
{
(*it)->move( (*it)->getLeft(),
(*it)->getTop( )+ yNewOffset );
......@@ -304,7 +304,7 @@ void WindowManager::resize( GenericLayout &rLayout,
m_direction == kResizeS ||
m_direction == kResizeSE )
{
for( it = m_resizeMovingSE.begin(); it != m_resizeMovingSE.end(); it++ )
for( it = m_resizeMovingSE.begin(); it != m_resizeMovingSE.end(); ++it )
{
(*it)->move( (*it)->getLeft() + xNewOffset,
(*it)->getTop() + yNewOffset );
......@@ -360,7 +360,7 @@ void WindowManager::unmaximize( TopWindow &rWindow )
void WindowManager::synchVisibility() const
{
WinSet_t::const_iterator it;
for( it = m_allWindows.begin(); it != m_allWindows.end(); it++ )
for( it = m_allWindows.begin(); it != m_allWindows.end(); ++it )
{
// Show the window if it has to be visible
if( (*it)->getVisibleVar().get() )
......@@ -375,7 +375,7 @@ void WindowManager::saveVisibility()
{
WinSet_t::const_iterator it;
m_savedWindows.clear();
for( it = m_allWindows.begin(); it != m_allWindows.end(); it++ )
for( it = m_allWindows.begin(); it != m_allWindows.end(); ++it )
{
// Remember the window if it is visible
if( (*it)->getVisibleVar().get() )
......@@ -395,7 +395,7 @@ void WindowManager::restoreVisibility() const
}
WinSet_t::const_iterator it;
for( it = m_savedWindows.begin(); it != m_savedWindows.end(); it++)
for( it = m_savedWindows.begin(); it != m_savedWindows.end(); ++it )
{
(*it)->show();
}
......@@ -406,7 +406,7 @@ void WindowManager::raiseAll() const
{
// Raise all the windows
WinSet_t::const_iterator it;
for( it = m_allWindows.begin(); it != m_allWindows.end(); it++ )
for( it = m_allWindows.begin(); it != m_allWindows.end(); ++it )
{
(*it)->raise();
}
......@@ -417,7 +417,7 @@ void WindowManager::showAll( bool firstTime ) const