Commit 6430cf04 authored by Tony Castley's avatar Tony Castley

Improved overlay and bitmap support, not tested on nVidia cards.

Lower CPU usage and no thread created per frame.
parent 128b5eb2
......@@ -2,7 +2,7 @@
* InterfaceWindow.cpp: beos interface
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: InterfaceWindow.cpp,v 1.15 2002/03/31 08:13:38 tcastley Exp $
* $Id: InterfaceWindow.cpp,v 1.16 2002/05/16 11:38:42 tcastley Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
......@@ -569,7 +569,7 @@ bool InterfaceWindow::QuitRequested()
{
p_intf->b_die = 1;
return( false );
return( true );
}
/*****************************************************************************
......
......@@ -2,7 +2,7 @@
* VideoWindow.h: BeOS video window class prototype
*****************************************************************************
* Copyright (C) 1999, 2000, 2001 VideoLAN
* $Id: VideoWindow.h,v 1.17 2002/04/05 21:26:29 sam Exp $
* $Id: VideoWindow.h,v 1.18 2002/05/16 11:38:42 tcastley Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Tony Castley <tcastley@mail.powerup.com.au>
......@@ -36,14 +36,15 @@ typedef struct colorcombo
colorcombo colspace[]=
{
{B_YUV420, "B_YUV420", FOURCC_I420, 3},
{B_YUV422, "B_YUV422", FOURCC_Y422, 3},
{B_YCbCr422, "B_YCbCr422", FOURCC_YUY2, 3},
{B_RGB32, "B_RGB32", FOURCC_RV32, 1},
{B_RGB16, "B_RGB16", FOURCC_RV16, 1}
};
#define COLOR_COUNT 4
#define DEFAULT_COL 2
#define COLOR_COUNT 5
#define DEFAULT_COL 3
class VLCView : public BView
......@@ -78,7 +79,7 @@ public:
int32 i_height;
BRect winSize; // current window size
bool is_zoomed, vsync;
BBitmap *bitmap[2];
BBitmap *bitmap[3];
BBitmap *overlaybitmap;
VLCView *view;
int i_buffer;
......
......@@ -2,7 +2,7 @@
* vout_beos.cpp: beos video output display method
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
* $Id: vout_beos.cpp,v 1.53 2002/04/11 09:25:45 tcastley Exp $
* $Id: vout_beos.cpp,v 1.54 2002/05/16 11:38:42 tcastley Exp $
*
* Authors: Jean-Marc Dressler <polux@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
......@@ -63,7 +63,7 @@ typedef struct vout_sys_s
s32 i_width;
s32 i_height;
u8 *pp_buffer[2];
u8 *pp_buffer[3];
int i_index;
} vout_sys_t;
......@@ -100,8 +100,6 @@ int32 Draw(void *data)
{
VideoWindow* p_win;
p_win = (VideoWindow *) data;
int source_l;
int dest_l;
if ( p_win->LockWithTimeout(50000) == B_OK )
{
......@@ -114,36 +112,14 @@ int32 Draw(void *data)
}
if (p_win-> mode == OVERLAY)
{
p_win->overlaybitmap->LockBits();
/* Do the check twist */
source_l= p_win-> bitmap[p_win-> i_buffer]->BitsLength();
dest_l= p_win-> overlaybitmap->BitsLength();
BRect bounds= p_win-> bitmap[p_win-> i_buffer]->Bounds();
if (dest_l == source_l)
{
/* Not used w/ NVIDIA overlay */
memcpy(p_win-> overlaybitmap->Bits(),
p_win-> bitmap[p_win-> i_buffer]->Bits(),
p_win-> bitmap[p_win-> i_buffer]->BitsLength() );
}
else
{
int b_bpr = p_win-> bitmap[p_win-> i_buffer]->BytesPerRow();
int bm_bpr = p_win->overlaybitmap->BytesPerRow();
int bpr = b_bpr < bm_bpr ? b_bpr : bm_bpr;
char * bp = (char*) p_win-> bitmap[p_win-> i_buffer]->Bits();
char * bmp = (char*) p_win->overlaybitmap->Bits();
int count = int(bounds.bottom - bounds.top) + 1;
while (count-- > 0)
{
memcpy(bmp, bp, bpr);
bmp += bm_bpr;
bp += b_bpr;
}
}
p_win-> overlaybitmap->UnlockBits();
p_win-> view-> Invalidate();
rgb_color key;
p_win-> view->SetViewOverlay(p_win-> bitmap[p_win-> i_buffer],
p_win-> bitmap[p_win-> i_buffer]->Bounds() ,
p_win-> view->Bounds(),
&key, B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL|
B_OVERLAY_TRANSFER_CHANNEL);
p_win-> view->SetViewColor(key);
}
else
{
......@@ -175,11 +151,23 @@ VideoWindow::VideoWindow( int v_width, int v_height,
/* set the VideoWindow variables */
teardownwindow = false;
is_zoomed = false;
i_buffer = 0;
/* call ScreenChanged to set vsync correctly */
BScreen *screen;
display_mode disp_mode;
float refresh;
screen = new BScreen(this);
ScreenChanged(screen->Frame(), screen->ColorSpace());
screen-> GetMode(&disp_mode);
refresh =
(disp_mode.timing.pixel_clock * 1000)/((disp_mode.timing.h_total)*
(disp_mode.timing.v_total));
if (refresh < 61)
{
vsync = true;
}
delete screen;
// remember current settings
......@@ -197,9 +185,9 @@ VideoWindow::~VideoWindow()
teardownwindow = true;
wait_for_thread(fDrawThreadID, &result);
if (overlaybitmap) delete overlaybitmap;
if (bitmap[0]) delete bitmap[0];
if (bitmap[1]) delete bitmap[1];
if (mode == OVERLAY) delete bitmap[2];
delete bitmap[0];
delete bitmap[1];
}
void VideoWindow::drawBuffer(int bufferIndex)
......@@ -207,9 +195,35 @@ void VideoWindow::drawBuffer(int bufferIndex)
status_t status;
i_buffer = bufferIndex;
fDrawThreadID = spawn_thread(Draw, "drawing_thread",
B_DISPLAY_PRIORITY, (void*) this);
wait_for_thread(fDrawThreadID, &status);
// sync to the screen if required
if (vsync)
{
BScreen *screen;
screen = new BScreen(this);
screen-> WaitForRetrace(22000);
delete screen;
}
if (LockLooper())
{
// switch the overlay bitmap
if (mode == OVERLAY)
{
rgb_color key;
view->SetViewOverlay(bitmap[i_buffer],
bitmap[i_buffer]->Bounds() ,
view->Bounds(),
&key, B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL|
B_OVERLAY_TRANSFER_CHANNEL);
view->SetViewColor(key);
}
else
{
// switch the bitmap
view-> DrawBitmap(bitmap[i_buffer], view->Bounds() );
}
UnlockLooper();
}
}
void VideoWindow::Zoom(BPoint origin, float width, float height )
......@@ -232,14 +246,12 @@ void VideoWindow::Zoom(BPoint origin, float width, float height )
ResizeTo(rect.IntegerWidth(), rect.IntegerHeight());
be_app->ObscureCursor();
}
view->Invalidate();
}
void VideoWindow::FrameMoved(BPoint origin)
{
if (is_zoomed) return ;
winSize = Frame();
view->Invalidate();
}
void VideoWindow::FrameResized( float width, float height )
......@@ -269,7 +281,6 @@ void VideoWindow::FrameResized( float width, float height )
{
winSize = Frame();
}
view->Invalidate();
}
void VideoWindow::ScreenChanged(BRect frame, color_space mode)
......@@ -277,7 +288,6 @@ void VideoWindow::ScreenChanged(BRect frame, color_space mode)
BScreen *screen;
float refresh;
view->Invalidate();
screen = new BScreen(this);
display_mode disp_mode;
......@@ -289,11 +299,17 @@ void VideoWindow::ScreenChanged(BRect frame, color_space mode)
{
vsync = true;
}
rgb_color key;
view->SetViewOverlay(bitmap[i_buffer],
bitmap[i_buffer]->Bounds() ,
view->Bounds(),
&key, B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL);
view->SetViewColor(key);
}
void VideoWindow::WindowActivated(bool active)
{
view->Invalidate();
}
int VideoWindow::SelectDrawingMode(int width, int height)
......@@ -304,29 +320,41 @@ int VideoWindow::SelectDrawingMode(int width, int height)
for (int i = 0; i < COLOR_COUNT; i++)
{
if (noOverlay) break;
overlaybitmap = new BBitmap ( BRect( 0, 0, width, height ),
bitmap[0] = new BBitmap ( BRect( 0, 0, width, height ),
B_BITMAP_WILL_OVERLAY|B_BITMAP_RESERVE_OVERLAY_CHANNEL,
colspace[i].colspace);
if(overlaybitmap && overlaybitmap->InitCheck() == B_OK)
if(bitmap[0] && bitmap[0]->InitCheck() == B_OK)
{
overlay_restrictions r;
overlaybitmap->GetOverlayRestrictions(&r);
drawingMode = OVERLAY;
colspace_index = i;
memset(overlaybitmap->Bits(), 0, overlaybitmap->BitsLength());
rgb_color key;
view->SetViewOverlay(overlaybitmap, overlaybitmap->Bounds() ,view->Bounds(),
&key, B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL);
view->SetViewColor(key);
SetTitle(VOUT_TITLE " (Overlay)");
break;
bitmap[1] = new BBitmap( BRect( 0, 0, width, height ), B_BITMAP_WILL_OVERLAY,
colspace[colspace_index].colspace);
bitmap[2] = new BBitmap( BRect( 0, 0, width, height ), B_BITMAP_WILL_OVERLAY,
colspace[colspace_index].colspace);
if ( (bitmap[2] && bitmap[2]->InitCheck() == B_OK) )
{
drawingMode = OVERLAY;
rgb_color key;
view->SetViewOverlay(bitmap[i_buffer],
bitmap[i_buffer]->Bounds() ,
view->Bounds(),
&key, B_FOLLOW_ALL,
B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL);
view->SetViewColor(key);
SetTitle(VOUT_TITLE " (Overlay)");
break;
}
else
{
delete bitmap[0];
delete bitmap[1];
delete bitmap[2];
}
}
else
{
delete overlaybitmap;
delete bitmap[0];
}
}
......@@ -335,12 +363,12 @@ int VideoWindow::SelectDrawingMode(int width, int height)
// fallback to RGB32
colspace_index = DEFAULT_COL;
SetTitle(VOUT_TITLE " (Bitmap)");
bitmap[0] = new BBitmap( BRect( 0, 0, width, height ), colspace[colspace_index].colspace);
bitmap[1] = new BBitmap( BRect( 0, 0, width, height ), colspace[colspace_index].colspace);
bitmap[2] = new BBitmap( BRect( 0, 0, width, height ), colspace[colspace_index].colspace);
}
bitmap[0] = new BBitmap( BRect( 0, 0, width, height ), colspace[colspace_index].colspace);
bitmap[1] = new BBitmap( BRect( 0, 0, width, height ), colspace[colspace_index].colspace);
memset(bitmap[0]->Bits(), 0, bitmap[0]->BitsLength());
memset(bitmap[1]->Bits(), 0, bitmap[1]->BitsLength());
intf_Msg("Selected mode: %d, %s", colspace[colspace_index].chroma, colspace[colspace_index].name);
return drawingMode;
}
......@@ -429,6 +457,7 @@ int vout_Create( vout_thread_t *p_vout )
}
p_vout->p_sys->i_width = p_vout->render.i_width;
p_vout->p_sys->i_height = p_vout->render.i_height;
intf_Msg("Chroma of source: %d", p_vout->render.i_chroma);
return( 0 );
}
......@@ -452,7 +481,7 @@ int vout_Init( vout_thread_t *p_vout )
/* Set the buffers */
p_vout->p_sys->pp_buffer[0] = (u8*)p_vout->p_sys->p_window->bitmap[0]->Bits();
p_vout->p_sys->pp_buffer[1] = (u8*)p_vout->p_sys->p_window->bitmap[1]->Bits();
p_vout->p_sys->pp_buffer[2] = (u8*)p_vout->p_sys->p_window->bitmap[2]->Bits();
p_vout->output.i_width = p_vout->render.i_width;
p_vout->output.i_height = p_vout->render.i_height;
......@@ -486,9 +515,27 @@ int vout_Init( vout_thread_t *p_vout )
p_vout->p_sys->i_index = 0;
p_pic->p->p_pixels = p_vout->p_sys->pp_buffer[0];
p_pic->p->i_lines = p_vout->p_sys->i_height;
p_pic->p->i_pixel_bytes = p_vout->p_sys->p_window->bitmap[0]->BytesPerRow() /
p_vout->p_sys->p_window->bitmap[0]->Bounds().IntegerWidth();
if (p_vout->p_sys->p_window->mode == OVERLAY)
{
/* Get the overlay Restrictions */
overlay_restrictions r;
p_vout->p_sys->p_window->bitmap[0]->GetOverlayRestrictions(&r);
p_pic->p->i_pitch = r.source.max_width * p_pic->p->i_pixel_bytes;
p_pic->p->b_margin = 1;
p_pic->p->i_visible_bytes =p_vout->p_sys->p_window->bitmap[0]->BytesPerRow();
p_pic->p->b_hidden = 0;
intf_Msg("i_pitch : %d", p_pic->p->i_pitch);
}
else
{
p_pic->p->i_pitch = p_vout->p_sys->p_window->bitmap[0]->BytesPerRow();
intf_Msg("i_pitch : %d", p_pic->p->i_pitch);
}
p_pic->p->b_margin = 0;
p_pic->p->i_pitch = p_vout->p_sys->p_window->bitmap[0]->BytesPerRow();
p_pic->p->i_pixel_bytes = p_pic->p->i_pitch / p_vout->p_sys->p_window->bitmap[0]->Bounds().IntegerWidth();
p_pic->i_planes = colspace[p_vout->p_sys->p_window->colspace_index].planes;
......@@ -556,7 +603,8 @@ void vout_Display( vout_thread_t *p_vout, picture_t *p_pic )
p_win->drawBuffer(p_vout->p_sys->i_index);
}
/* change buffer */
p_vout->p_sys->i_index = ++p_vout->p_sys->i_index & 1;
p_vout->p_sys->i_index = ++p_vout->p_sys->i_index % 3;
// p_vout->p_sys->i_index = ++p_vout->p_sys->i_index & 1;
p_pic->p->p_pixels = p_vout->p_sys->pp_buffer[p_vout->p_sys->i_index];
}
......
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