Commit 5a00dc8a authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

direct3d11: no need to restrict the vertex position

Signed-off-by: Jean-Baptiste Kempf's avatarJean-Baptiste Kempf <jb@videolan.org>
parent fa5c2922
......@@ -175,7 +175,7 @@ static const char* globVertexShaderDefault = "\
VS_OUTPUT VS( VS_INPUT In )\
{\
VS_OUTPUT Output;\
Output.Position = float4(In.Position.xy, 0.0f, 1.0f);\
Output.Position = In.Position;\
Output.Texture = In.Texture;\
Output.Opacity = In.Opacity;\
return Output;\
......
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