Commit 076c773e authored by Steve Lhomme's avatar Steve Lhomme Committed by Jean-Baptiste Kempf

direct3d11: display all the visible pixels

Now that we fixed the interpolation issues with CPU decoders.

Fixes #19199
Signed-off-by: Jean-Baptiste Kempf's avatarJean-Baptiste Kempf <jb@videolan.org>
parent 3e869dd4
......@@ -2313,14 +2313,6 @@ static void SetupQuadFlat(d3d_vertex_t *dst_data, const RECT *output,
LONG MidY = output->top + output->bottom; // /2
LONG MidX = output->left + output->right; // /2
/* the clamping will not work properly on the side of the texture as it
* will have decoder pixels not mean to be displayed but used for interpolation
* So we lose the last line that will be partially green */
if (src_width != dst_width)
src_width += 1;
if (src_height != dst_height)
src_height += 1;
float top, bottom, left, right;
top = (float)MidY / (float)(MidY - 2*dst_y);
bottom = -(2.f*src_height - MidY) / (float)(MidY - 2*dst_y);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment