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This allows users to override the target colorspace, some of the colorspace conversion options, the tone mapping settings, and some of the dithering settings. Settings which I decided to omit include: - dither LUT size (limited by the shader embedding method) - temporal dither (not currently possible) - overrides for the source colorspace (shouldn't persist) - target display's light type (unlikely to not be _DISPLAY) - target display's HDR metadata (usually taken care of by the display) Signed-off-by: Thomas Guillem <thomas@gllm.fr>
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