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  • Hugo Beauzée-Luyssen's avatar
    direct3d: Fix green lines. · 6a315731
    Hugo Beauzée-Luyssen authored
    This patch reworks a bit the way we handle textures & surfaces.
    The surface is the size of the decoder buffer (i_width/i_height)
    The texture is the size of the visible picture (i_visible_*)
    StretchRect is now copying only the valuable parts of the decoder
    buffer (ie. it includes offsets & visible_*)
    Fix #16597
    6a315731